
Monster Hunter Wilds gives you a choice between fourteen different weapon types, and making that decision remains one of the series’ greatest strengths. The options all feel unique, each filling a specific niche, and learning just one is as intricate as mastering a fighting game character. But that list hasn’t changed since Monster Hunter 4 over a decade ago. Monster Hunter Wilds boasts the same lineup, one we’ve seen in both World and Rise. Ahead of its launch, I sat down with Wilds director Yuya Tokuda and producer Ryozo Tsujimoto and asked whether we might see the fabled fifteenth weapon one day.
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