I’m trying to reverse engineer the distinctive look of classic RTS games and CRPGs. It’s the isometric view, it’s the sprites, and it’s the over-designed, semi screen-filling menus and interaction prompts. But I also think of dense, destroyed cities and yellow-brown, post-apocalyptic deserts. It’s Planescape Torment. It’s Tiberian Sun. It’s Jagged Alliance 2, War Wind, and the first Diablo. On a strictly visual level, these are the games I love the most. DORF combines them all. Mechanically, it’s closest to Command and Conquer – but Command and Conquer set in the world of Interplay’s original Fallout.
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