
Anthem was a game that never managed to take off. Mixing live service and multiplayer game elements into a sci-fi shooter, it was set to be the next big IP from Mass Effect and Dragon Age developer, BioWare. But a combination of punishing development schedules, undercooked ideas, and some consumer confusion in regards to Anthem being like Destiny sank it, and now one of the former developers has opened up about the experience of making the game.
Continue reading Anthem was never meant to be BioWare’s “Destiny killer”
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