Call of Duty is already one of the biggest and most successful games on the market, and its profile and reach stands to grow bigger still with the launch of Call of Duty: Warzone Mobile on March 21. There is of course already a popular Call of Duty game on mobile–the appropriately titled Call of Duty Mobile–but Call of Duty: Warzone Mobile aims to stand apart with a number of key differentiators. First and foremost, Warzone Mobile has cross-progression with Modern Warfare III and Warzone on PC and console, so as long as you link Activision accounts, your progression and (most) purchases will move with you. This isn’t the case in CoD Mobile.
Despite what its name suggests, Warzone Mobile features not just the Warzone battle royale experience, but also standard multiplayer. For Warzone, Activision is hoping the power of nostalgia will draw in players, as Warzone Mobile launches with the beloved Verdansk map that helped launch Warzone four years ago this month. This map supports 120 players, and the second is Rebirth Island for 48 players. On the multiplayer side, players can drop in to fan-favorite maps like Shipment, Shoot House, and Scrapyard, and Rust is coming to the game this April.
Warzone Mobile is developed in-house at Activision, while CoD Mobile was made, and continues to be supported by, China’s TiMi Studios and Tencent. CoD Mobile and Warzone Mobile will operate at the same time, and CoD Mobile will get more content for its playerbase. But Warzone Mobile promises to mark a new era for Call of Duty on mobile devices, SVP, Co-Head Of Mobile at Activision, Chris Plummer, tells GameSpot in a new interview.