
The virtual world of Warhammer is in a bit of a weird way right now. With Darktide’s reputation never fully recovering from its rocky launch, Rogue Trader being solid if unspectacular, and Realms of Ruin struggling both commercially and critically, Games Workshop’s recent virtual endeavors – perhaps with the exception of Boltgun – haven’t always lived up to expectations. Warhammer 40k: Space Marine 2, however, is the release – the one every Heretic and Imperial loyalist alike is waiting for. As we draw ever closer to launch, I ask creative director Oliver Hollis-Leick if the team is feeling the pressure, and whether they’re confident enough that Space Marine 2 will escape its beloved predecessor’s shadow.
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