
Many RTS games are built around micromanagement. When you’re playing something like StarCraft 2, matches are won or lost depending on your decisions based on individual units. Other games like Empires of the Undergrowth take tiny to an altogether different level. In it you control swarms of minute creatures over a series of macro battles at a micro scale. Finally out of early access, the first patch has arrived for the game and it’s full of squashed bugs – in a good way.
Continue reading First post-launch patch for brilliant ant RTS squashes a ton of bugs
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