EA’s big RPG studio BioWare is cutting numerous jobs in what the studio is calling an “extremely difficult” but necessary move. In a blog post, BioWare GM Gary McKay said the studio “must shift towards a more agile and more focused studio” so developers can work more efficiently, and layoffs will help the company get there. Alongside this, EA is reportedly no longer working with a group of playtsters for Dragon Age: Dreadwolf that voted to unionize in 2022.
“As part of this transition, we are eliminating approximately 50 roles at BioWare. That is deeply painful and humbling to write. We are doing everything we can to ensure the process is handled with empathy, respect, and clear communication,” McKay said.
Affected staffers can apply for other positions within EA, but McKay said “it’s unlikely everyone will find a new role within the company.”