
How do you even begin to make a sequel to something like Deadly Premonition? It’s a challenge I wouldn’t even know how to start, with the risks of getting it wrong far, far too high. The original game was a Twin Peaks-esque masterpiece that melded a sense of place with lashings of wonderful weirdness, and despite some pretty big problems it all somehow worked. The sequel, Deadly Premonition 2: A Blessing in Disguise hasn’t quite hit all the highs of the original, but at a new historical low price I have to wonder – does it matter?
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