
Dead Cells has some of the finest action design in recent games. Its combat and movement is incredibly responsive, making platforming and duking it out with enemies satisfying enough to keep players glued to the game for run after gruelling run. Now, Dead Cells designer Sébastien Benard is setting out to bring his expertise in action games to a different venue with the newly announced Tenjutsu, a roguelike project that combines Like a Dragon (formerly Yakuza) style combat with a throwback pixel art style that calls to mind Double Dragon and Hotline Miami’s aesthetics.
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