Destiny 2 Supers, the ultimate Light and Darkness powers that players can wield, are getting an overhaul once the Lightfall expansion launches this month. Supers were split into two camps with the 30th Anniversary release back in December 2021, with one-off Supers generally having a quicker cooldown when compared to their roaming counterparts.
Bungie is still finalizing changes for how to tweak these abilities, and in a blog post, it detailed some of the changes on the horizon. The maximum number of Orbs of Power that roaming Supers can generate has been increased from five to seven, while one-off Supers will see their maximum number of Orbs of Power generated reduced from seven to five. Only Well of Radiance, Ward of Dawn, and both Shadowshot variants remain unchanged.
The good news –if you’re not playing as a Titan–is that some Supers are being modified to be more effective and less of a crutch in high-level PvP activity. Iron Banner fans who have had to deal with Ward of Dawn bubbles can breathe a sigh of relief, as the maximum health of that barrier will be reduced from 13,500 to 8,000. Damage dealt to the Ward by PvE combatants has been reduced to compensate, so in that area of Destiny 2, the gameplay remains relatively unchanged.