
REPO is one of the biggest surprises of the year for horror fans. The new Monster Update, released on October 30, arrives just in time for the Halloween weekend.
Amid the likes of Lethal Company and Peak, REPO offers fun and frights for up to 6 players online. Your task is to retrieve physics-based objects and handle them with care, all while trying to avoid an assortment of terrifying monsters.
As the name implies, you can expect a cast of new enemies to contend with. But that’s far from the only significant addition available with the update. We’ve listed all major elements and improvements below, and you can also find the full patch notes at the bottom of the list. In case you’re looking for more info, we also have a list covering the best REPO mods and how to install them.
New enemies

Yes, it is indeed in the name of the patch for a reason. The Monster Update adds a whopping 10 new enemies to REPO. Some highlights include a creepy, tall humanoid with a stretched-out face, a stationary plant-looking creature that can trap you and suck you into its mouth to deal damage, and a dog. No, really. Make sure to pet them, though. You’ve been warned.
New upgrades

Upgrades don’t make up the bulk of this update, but the additions are definitely relevant. Death Head Battery adds a battery that recharges while you’re dead–you can spend its charge to possess your head and interact with the living. Then, Tumble Grab is fairly self-explanatory, as you can now grab objects, items, and weapons while tumbled.
New map-specific valuables and rooms

If you were expecting new valuables, you’re in luck, as the Monster update adds dozens of them. The update also makes a substantial change in how they work, however–now, all levels have unique valuables, and there’s no sharing between levels anymore. In total, Swift Broom Academy gets 24 new valuables, Headman Manor gets eight, and McJannek Station gets 22.
Moreover, you’ll encounter new rooms: 20 for the Museum of Human Art, two for Headman Manor, and one for Swiftbroom Academy.
Lots of smaller settings and additions

Alongside the biggest additions, there are smaller tweaks that will nonetheless impact your experience in various ways. For starters, Truck Chat has more Tax Man messages, and there’s a new setting called “Item Unequip Auto Hold,” which you can use to toggle auto grab for unequipped items. It defaults to “on” for existing players and “off” for new players, so check your settings.
There’s also a new addition to the save menu, called “Restore from Backup,” that allows you to recover corrupted save files from the latest backup. Oh, and you can now name your save files.
Lastly, some social integrations are now in effect. On Steam, rich presence now shows the current level name and level number, and friends in the same lobby appear as a group. On Discord, you can now see and join your friends’ games directly from the app. Neat.
Full REPO Monster Update Patch Notes

CHANGES
- Valuables – All levels now have unique valuables, no sharing between levels anymore!
- Music – Updated Main Menu music!
- Ambience – Many rooms now feature new ambient sounds.
- Player Damage – Players are now immune during level outro animation.
- Upgrade Crouch Rest – Now also triggers when in Tumble state and stationary.
- Truck Chat – Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive.
- Truck Healer – Now activates after final extraction fully completes.
- Water – Non-lethal water appears less radioactive.
- Headman Manor – Added window curtains and new flooring to some modules. Some props now have improved textures!
- McJannek Station – Some props now have improved textures!
- Swiftbroom Academy – Some props now have improved textures!
- Shop – Updated car models.
- Overcharge UI – Bar now appears more fully charged before impact.
- Save Files – Slight optimization to reduce file size when storing many players.
BALANCING
- Enemy Shadow Child – Deals more damage and yanks players harder.
- Phase Bridge – Now remains where released, suspended mid air, and auto-aligns for easier walking.
- Torque Drone and Zero Gravity Drone – Lowered battery drain penalty when drones are attached to enemies.
FIXES
- Player – Fixed rare spots where players could get stuck and couldn’t jump. Fixed bug where revived players could fall through the level after being revived.
- Phys Grabber – Fixed grabbed item movement degrading when strength exceeded 90.
- Enemies – Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players.
- Enemies – Fixed rare spots where enemies could get stuck and couldn’t jump. Improved jump logic to reduce accidental jumps into pits.
- Enemy Bowtie – Fixed bug where yelling particles lingered after death.
- Enemy Chef – Fixed bug where players could be hurt through walls.
- Enemy Peeper – Fixed bug where forced grab release ended sooner than intended.
- C.A.R.T. – Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it.
- C.A.R.T. Cannon – No longer disables while in the extraction point.
- Item Battery – Fixed bug where some items granted more uses than displayed pips on first purchase.
- Items – Fixed rare bug where equipped item light lingered.
- Upgrades – Fixed particles not always visible to clients when a player uses an upgrade.
- Truck – Fixed countdown failing to start if a player exited after entering.
- Shop – Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly.
- UI – Fixed health and energy counters overlapping the max value when above 999.
- Save Menu – Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files.
- Save File Deletion – Fixed bug deleting saves when entire team died, revived, and host quit the game.
- Valuable Discover – Fixed issue causing valuables on ledges to be undiscoverable from low angles.
- Aim Cursor – Now hides while the map is open and a grabbable object is targeted.
- Aim – Fixed a persistent pixel at the reticle center when pixelation was set to “Medium” in settings.
- Chat – Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked.
- Vertical Aim – Fixed “Invert Vertical Aim” not working when spectating.
- Value UI – Fixed occasional flicker of lines above text.
- Settings – Fixed multiple close sounds sometimes playing on the settings page.
- Headman Manor – Fixed multiple level issues.
- Swiftbroom Academy – Fixed multiple level issues.
- Museum of Human Art – Fixed multiple level issues.
- Optimized memory usage.
