
Games like Factorio, Satisfactory, and Infinifactory have offered a successful twist on traditional simulation games by tapping into an audience desire to set up complicated automated systems. Something about building a digital Rube Goldberg machine, capable of accomplishing simple or sophisticated tasks thanks to the player’s ingenuity, is enticing. A new game called Sixty Four is working within this genre, but has added novel tweaks like a mysterious narrative, design elements drawn from idle games, and a distinct visual style.
Continue reading Factorio meets Monument Valley in new factory simulator Sixty Four