• Sun. Oct 5th, 2025

For Madden 24, EA Tiburon Has Added Or Adjusted More Than 1,700 Tackling Animations

The Josh Allen-starring Madden NFL 24 was recently revealed by EA, but the studio only revealed the broad strokes regarding what players can expect for changes. In a new blog post, EA Tiburon is sharing a lot more about what players will see and experience on the field in Madden 24. Note that today’s news doesn’t discuss things like the return of Superstar mode or the new additions to Franchise, though we’ve gone over those previously, if you’re curious. This is purely about on-field AI, gameplay, and Xs and Os.

Though the game was plagued by save data issues that persisted for months post-launch, the on-field changes to last year’s game have largely been welcomed by the community, and EA Tiburon says it’s building on that new foundation with Madden 24. Fieldsense, the overarching term for the core gameplay overhaul, is said to benefit from improved AI “especially in opposing QBs, run blocking, and pass coverage,” while improved catch animations are meant to allow receivers to catch balls in stride, bringing more fluidity to the passing game. If done well, it should allow burners like Tyreek Hill a chance to better separate from defenders.

Tackling has also received a sizeable suite of changes. The game’s conservative tackle is gone in Madden 24, replaced with the wrap tackle, with outcomes based on what the team calls the “Tackle Advantage Algorithm.” Like the tackling improvements added last year, this sounds like further animation branching technology, in this case allowing smaller defenders to take bigger ball carriers out at the legs. There’s also the “Big Man Wrap” (unrelated to my preferred restaurant order) which will see bigger defenders, such as Vita Vea, driving the ball carrier backward.

Continue Reading at GameSpot