343 Industries’ self-made Slipspace engine used for Halo Infinite could be shelved in favor of Epic Games’ popular Unreal engine, according to a report from journalist Jeremy Penter.
According to Penter, Halo will “for sure” switch to Unreal. Penter states that the information has been confirmed by “many sources” and that the decision to make the switch has already been made. Note that Penter does not specifically refer to Halo Infinite making the jump to Unreal, but rather Halo as a franchise. That means Halo Infinite could be sticking with Slipspace (and very likely is), but future installments could operate on Unreal.
I can only confirm that many sources are saying this and very clear that it’s already been decided and Halo is for sure switching to Unreal.
I feel like it’s time for other switches behind the scenes including people leaving and their past problems.
Unreal is a great choice. https://t.co/8KxMqREWIk— ACG (@JeremyPenter) October 2, 2022
Penter’s tweet comes in response to speculation surrounding Halo Infinite co-developer Certain Affinity, which is working on a major new mode (that could possibly be a battle royale) for Halo Infinite that is rumored to operate on Unreal and not Slipspace. However, no concrete details about the mode, its engine, or how it will relate to Halo Infinite have been made official just yet.