
I always feel bad in Command and Conquer, because no matter what orders I give, my soldiers will blindly obey them. I’ve got a single rifleman, and he’s on almost zero HP, and I tell him to charge at a Tesla Coil, and off he goes. “At once!” he replies, in his chipper, obliging tone, before being zapped into a human Dorito. Age of Empires, Homeworld, Starcraft – your armies and citizens will do anything you say, no matter how preposterous. That’s why Majesty, the classic RTS game from 2000, stood apart. You could influence and steer your citizens’ lives, but you couldn’t issue direct orders. They had their own work to do, their own priorities, and if they didn’t trust or believe in you enough, they wouldn’t adhere to your plans. Majesty 3 might never happen, but a new RTS feels like an unofficial sequel to Cyberlore and 1C’s classic, and it’s on its way to Steam.
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