Four nations, one Gathering
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Magic: The Gathering has seen the most successful calendar year in its 30-plus-year history, highlighted by the record-setting sales figures for the Final Fantasy expansion in June. However, before the calendar turns to 2026, there’s one more set that’s set to bend its way into the long-running card game, and today Wizards gave fans their first look at more cards from the upcoming Avatar: The Last Airbender set during its WeeklyMTG livestream.
Magic: The Gathering has seen the most successful calendar year in its 30-plus-year history, highlighted by the record-setting sales figures for the Final Fantasy expansion in June. However, before the calendar turns to 2026, there’s one more set that’s set to bend its way into the long-running card game, and today Wizards gave fans their first look at more cards from the upcoming Avatar: The Last Airbender set during its WeeklyMTG livestream.
The preview cards feature some old Magic mechanics that will be returning to competitive formats with the ATLA set, including the Lesson spell subtype, Shrine and Ally creature subtype, and double-faced Saga cards that transform into powerful permanents. The preview also highlighted the set’s new Bending mechanics, with each of the four elements seeing at least one card throughout the reveal.
Most of the cards revealed will be featured in the main set, but MTG’s Avatar expansion will feature two subsets: Jumpstart packs focused on teaching the game to new players, and a 61-card bonus sheet featuring still images from each of the series’s 61 episodes. Cards from both of these subsets were also revealed during the stream.
Magic: The Gathering – Avatar: The Last Airbender is scheduled to launch November 21 in both local game stores and big-box retailers. Previews of more cards can be found around the internet between now and November 7, when the full card gallery will be available on the official MTG website.
Aang, at the Crossroads // Aang, Destined Savior

This double-sided version of Aang allows you to bring an extra creature onto the battlefield if it’s at the top of your library, then turns your lands into 2/2 creatures with haste once he flips.
Aang, the Last Airbender

This version of Aang lets you remove any non-land permanent on the board from the game and return it for a discount, which is a powerful ability if the permanent you’re exiling has an enter-the-battlefield trigger. Gaining lifelink after a cast Lesson spell can swing a game’s momentum in your favor too, thanks to the Flying keyword.
Airbending Lesson

A great Lesson card to pair with the previous Aang, Airbending Lesson takes the exile effect from Aang and puts it on its own card–while also letting you draw a card at the same time.
Azula Always Lies

This Lesson spell can remove an opponent’s small creature, buff a creature on your side of the board, or both. It’ll be a great way to get a pesky chump blocker out of the way and swing in for big damage.
Azula, Cunning Usurper

Azula, Cunning Usurper asks, “What if your opponent’s card were actually your cards?” She removes cards from the game, allows you to cast them using any mana you want, and she gives you mana to cast those spells with. Azula is going to be a powerhouse.
Azula, On the Hunt

This mono-black Azula can help you draw further into your deck thanks to its Clue token generation, while also providing you the mana to activate that token and draw a card.
Badgermole Cub

This cute little guy immediately turns one of your lands into a creature, and then grants that land double the mana generation whenever it’s tapped. In the right situation, this cub can pay for itself.
Badgermole Cub (Field Notes Alternate Art)
Badgermole

When the Badgermole grows up, it also immediately turns a land into a creature. However, it also grants every creature with a +1/+1 counter that you control the trample keyword, which means stopping your damage will be very difficult on a wide board of modified creatures.
Dragonfly Swarm

Dragonfly Swarm rewards you for casting instant and sorcery spells by increasing its power every time one hits your graveyard. If those spells also happen to be Lessons, you’ll be drawing a card if the Swarm should fall in combat.
Fire Lord Azula

The previous Azula has some big potential, but Fire Lord Azula is a spellslinger’s dream. Every spell you cast while Azula is attacking is immediately copied, which means double the buffs for your board if you cast a combat trick, or double the removal if you decide to Lightning Bolt a creature on the other side of the table.
Fire Nation Attacks

Instantly creating two 2/2 creatures is a powerful tool, especially when those Soldiers can create mana while attacking. The flashback ability lets you sink extra mana into casting it again too, and we expect mana from the first pair of 2/2s will pay for the second pair often.
Fire Sages

Fire Sages’ red mana generation is cool, but being able to use that mana to power itself up–assuming you can pay the rest of the ability cost–could turn it into a powerful attacker in a hurry.
First-Time Flyer

Dropping a 1/2 flying creature on turn two is a decent creature, but if you’re able to cast a one-mana Lesson spell on turn one, First-Time Flyer becomes a 2/3 flying creature instead.
Invasion Tactics

The temporary power and toughness boost to the entire board granted by Invasion Tactics is great for a surprise attack, but it’s the regular card draw granted by attacking each turn that makes this card interesting.
Iroh, Grand Lotus

Iroh loves casting spells; in fact, he loves it so much, he grants every spell in your graveyard the ability to be cast again for its usual mana cost. If they’re Lessons, meanwhile, they’ll only cost a single mana.
Iroh, Grand Lotus (Alternate Art)
Katara, Bending Prodigy

Tapping six artifacts and/or creatures to draw a card with Katara’s waterbending ability sounds like a lot, but the cost is buffered slightly by Katara getting more powerful if you include her among the tapped.
Katara, the Fearless

The Ally creature subtype has been a part of Magic’s history for years now, so Katara’s ability-doubling powers could be a catalyst in reviving Ally decks in eternal formats.
Leaves from the Vine

The three abilities on this Saga offer good value in three unique ways, but good luck casting this without the Avatar fans among you immediately getting sad.
North Pole Patrol

Tapping and untapping creatures has been a powerful tool for blue players in the past, and North Pole Patrol’s access to both could strengthen those decks in a big way.
Rabaroo Troop

On first read, five mana for a 3/5 creature that gains flying when you play a land sounds decent enough. However, the Plainscycling ability–when you can pay two mana to find a Plains in your library and put it into your hand–gives Rabaroo Troop some nice versatility.
Sokka, Lateral Strategist

This version of Sokka, despite being uncommon, has a lot of upside thanks to that vigilance keyword. Sokka can attack without tapping, which allows it to also block next turn, and as long as it doesn’t attack alone, you can also draw a card. That’s pretty good!
Sokka, Tenacious Tactician

Like Katara, Sokka also supports the previously dormant Ally subtype, only here Allies become more potent attackers instead of having double abilities. Menace and Prowess coupled together can be a devastating combo with a lot of Allies on the board.
Toph, the Blind Bandit

If Earthbending is a strategy you’re interested in, Toph, the Blind Bandit can be a very powerful creature for a cheap casting cost. A late-game creature with a double-digit power, that only costs three mana, is a wild prospect.
Waterbending Lesson

Waterbending Lesson works great in an artifact deck, especially artifacts with powers that stay active whether they’re tapped or not. Paying four mana and tapping two of those artifacts for three cards is very good value.
Zhao, Ruthless Admiral

Zhao slots perfectly into any deck where sacrificing is the key to victory, from decks that rely on Treasure or Clue tokens to “aristocrat” decks where smaller creatures are sacrificed to power up bigger creatures. “Ruthless” may end up being the best way to describe decks Zhao finds himself in.
Zuko, Exiled Prince

Zuko, Exiled Prince, at a minimum, will let you play the top card of your library every time he attacks, thanks to the mana generated via firebending. However, allowing you to use that mana elsewhere instead makes Zuko a little more flexible, which could be a big boo
The Legend of Kuruk // Avatar Kuruk
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The Legend of Kuruk is a Saga enchantment that allows you to filter through your deck and draw the cards you want for two turns. On the third turn, it transforms into Avatar Kuruk, which generates extra creatures and, in certain situations, can grant you extra turns.
The Legend of Kuruk // Avatar Kuruk (Alternate Art)
Cruel Tutor

Tutors are some of the most powerful cards in all of Magic, and Cruel Tutor is no exception. Three mana and two life allows you to put any card you want on top of your library for your next draw.
The Boy in the Iceberg (Dark Depths)

At first, Dark Depths looks like it moves incredibly slowly, needing 10 turns to generate the massive Marit Lage token. However, it’s one of the most infamous combo pieces in Magic history, thanks to cards like Thespian’s Stage or Vampire Hexmage that remove all counters from a permanent.
Lifelong Friendship (Eladamri’s Call)

It doesn’t have “tutor” in the name, but this card lets you search for any creature in your library and put it right into your hand, and it doesn’t cost you any life to do it. That’s a powerful card.
Heroic Intervention

Heroic Intervention is a classic protection spell for green decks, as it can turn a Wrath of God or similar symmetrical boardwipe into a one-sided spell, leaving the player who cast it open to some big damage.
Mystic Remora

One of the best card draw spells ever printed, Mystic Remora lets you draw a card whenever an opponent casts a noncreature spell, unless that player pays four more mana for the spell. Yes, you have to dedicate mana to it every turn, but with the number of cards you’ll be drawing, that shouldn’t be a problem.
Avatar Kyoshi, Earthbender
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As the most powerful Earthbender in the series, it makes sense that Avatar Kyoshi has the highest Earthbend value in the entire set. She’ll be hard to cast, but if you can, you’ll get a ton of value.
Avatar Roku, Firebender
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Roku takes the firebending concept and supercharges it, as he allows you to generate mana on every player‘s attack phase, not just yours. What’s more, you can keep that mana until the turn ends, which means you can be strategic about any counters you wish to play.
Azula, Ruthless Firebender

This Azula will be a major boon to decks focused on discarding cards, as she’ll be able to buff her own stats and make it harder for opponents to block her whenever she attacks.
Descendants’ Path

One of two reprints revealed for Avatar’s Jumpstart subset, Descendants’ Path offers free creatures and card selection in one card.
Fang, Roku’s Companion

Fang offers a power boost to another one of your creatures, damage in the air thanks to Flying, and it can come back as a Spirit after it dies in battle. That’s a lot of value for only five mana.
Fiery Confluence

The second reprint revealed for Avatar Jumpstart alongside Descendants’ Path, Fiery Confluence can deal heavy damage, destroy artifacts, or a little bit of both, depending on your needs when it’s cast.
Hei Bai, Forest Guardian

This big cuddly panda bear fits right into Shrine decks, as it can put them on the battlefield for free while adding multiple Spirit tokens based on the number of legendary enchantments–which all Shrine cards in Magic are–you have in play.
Sokka, Swordmaster

Keeping with the Ally theme, this version of Sokka focuses on Equipment artifacts, as he lowers equip costs and allows one Equipment to be attached for free.
Toph, Earthbending Master

This Toph’s Earthbending ability is different than the other cards revealed so far, in that it will continue to grow as long as Toph is on the table. The more lands you play, the more powerful those creatures will become.
Wan Shi Tong, All-Knowing

Perhaps the most unique potential of any card revealed during the stream, Wah Shi Tong rewards you for putting cards back into a library–be it yours or your opponent’s. Not many other cards–in the Avatar set or otherwise–possess that.
Zuko, Firebending Master

Just as Toph’s Jumpstart version steadily increases her Earthbending power, this Zuko’s Firebending generates more mana as you cast spells during combat steps.
Aang’s Iceberg

Versatility is the name of the game for this enchantment, as it can be used either to earn an extra enters-the-battlefield trigger for one of your permanents, or to lock out an opposing permanent for as long as you need to in order to win the game.
Aang’s Iceberg (Borderless Elemental Frame)
Aang’s Journey

One of the Lesson spells returning to MTG with the Avatar set, this one allows you to search for up to two permanents and place them into your hand. This is a good spell in a pinch, as it will let you search for a basic land if you need to make your next turn’s land drop.
Appa, Steadfast Guardian

The loyal steed of Aang and the gang features on this mythic rare, with a pair of powerful keywords and our first look at the Airbending mechanic, which lets you exile permanents and bring them back later for a set mana cost.
Appa, Steadfast Guardian (Borderless Field Notes)
Avatar Enthusiasts
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The Ally creature subtype used to be a powerful part of Magic’s metagame, and with cards like Avatar Enthusiasts here, we may see an Ally resurgence once all is said and done. Getting more powerful with every Ally creature cast could make this a force to be reckoned with.
The Rise of Sozin

This incredibly powerful Saga will let you search a player’s library for multiple copies of a single card and immediately banish them from the game. If you know your opponent depends on a single powerful spell as a win condition, you can simply snap it out of existence. Then, on the next turn …
Fire Lord Sozin

… the Saga becomes a sturdy 5/5 creature that can’t be blocked by a single creature, generates mana with every attack, and lets you steal cards from an opponent’s graveyard. This takes some setup, but if you can make it happen, it will be difficult for your opponents to recover.
The Rise of Sozin (Borderless Double-Faced)
Fire Lord Sozin (Borderless Double-Faced)
Earthbending Lesson

Aang learns his various bending skills through lessons with his friends, so it’s only fitting that our introduction to the Earthbending mechanic in Magic is through a Lesson spell. Hooray for animating lands!
Fated Firepower

Red players traditionally don’t have spare mana lying around very often, but with a couple of Firebenders active, Fated Firepower can turn into a buff that your opponents simply won’t be able to counter.
Fire Lord Zuko

Fan-favorite Zuko gets a legendary creature card worthy of his stature, as his ability to produce enough to return cards exiled through airbending–which, from the Appa card previously, we know to be two generic mana–grants him a synergy with multiple colors that usually results in a powerful presence on any board.
Fire Lord Zuko (Borderless Battle Pose)
Katara’ Water Tribe’s Hope

Our introduction to waterbending is, fittingly, Katara, Aang’s traveling buddy from the Water Nation. Waterbending grants an extra effect for a specific cost, but that cost can be paid by any artifact and/or creature on your side of the board rather than strictly mana.
Katara, Water Tribe’s Hope (Borderless Elemental Frame)
Momo, Friendly Flier

Avatar is legal in all formats, but many players will be focusing on the most popular format, Commander, when looking at these new cards. Momo here allows for a “flying kindred” style of mono-white deck, where flying creatures are cheaper to cast and power up the Lemur Bat Ally at the same time.
Momo, Friendly Flier (Borderless Field Notes)
Redirect Lightning

Any time you can surprise an opponent by dropping the equivalent of an Uno Reverse card on them can lead to a powerful momentum swing, and Redirect Lightning here gives you that power for a single mana–provided you have the life points to pay as well.
Redirect Lightning (Borderless Elemental Frame)
Sokka, Bold Boomeranger

This Izzet creature gives good card selection as soon as it’s cast, and then can grow larger with certain spells. In the right deck, Sokka can become a problem in a hurry.
Sokka, Bold Boomeranger (Extended Art)
Sokka’s Haiku

Here’s Sokka’s Haiku.
The text laid out like haiku.
A quite clever move.
Southern Air Temple

Shrines have been a part of Magic’s history since the days of Kamigawa block in the mid-2000s, so it’s cool to see them return in Avatar. The Southern Air Temple here is a massive board buff that can win you the game on the spot, provided you have enough Shrines on the battlefield.
Toph, The First Metalbender

The “flavor” of Toph is off the charts with this card, and she can animate any of your nontoken artifacts into 2/2 creatures with haste, meaning it can attack immediately after being “awakened.” Best of all, if the artifact is destroyed, it comes back tapped and can resume being an ordinary artifact on your next turn. Finally, a way to throw mana rocks at our opponents!
Toph, The First Metalbender (Borderless Elemental Frame)
Toph, The First Metalbender (Borderless Battle Pose)
Jumpstart-Exclusive Creatures
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A big part of the MTG Avatar set’s product line is Jumpstart Boosters, which are special packs where you can open two packs, combine the cards inside, and instantly have a deck to play a game. Some cards–like the Aang, Katara, and Cabbage Merchant cards seen here–will only be found in Jumpstart Boosters.
Avatar Aang / Aang, Master of Elements

We’ve seen Aang himself before, as his card was revealed during MagicCon: Vegas in June, but now that we have more information on bending mechanics, we can see just how powerful the Avatar will be. Unsurprisingly, he will be very powerful indeed.