• Sun. Oct 26th, 2025

Microsoft Will Absolutely Make Money On Starfield, Phil Spencer Says

How do you take a massive, expensive game like Starfield, that’s been in development with hundreds of developers and artists, release it on a subscription service like Game Pass, and then make it profitable? To explain, Spencer looked back into the history of game development while talking on GameSpot sister site Giant Bomb’s at Nite show.

Spencer used Halo 2 as an example here. “Let’s say we’re going to go ship Halo 2,” Spencer said. “And we’re not shipping it on Nintendo, we’re not shipping it on Sony. Nobody ever asked me, how does the [profit and loss] for this game work when you’re not selling it everywhere you can sell it?”

With that in mind, Spencer laid out the basic idea.

Continue Reading at GameSpot