Roguelite is one of the hottest subgenres in gaming right now. From Balatro to Drop Duchy, developers have integrated cyclical mechanics into all sorts of other genres. Independent studios eSolu and Team Mojo Games are adding another game to the subgenre with Odds Chronicles.
Odds Chronicles combines grid-based combat, a roguelite run structure, and dice mechanics to create its overall package. Each roll of the dice will give your team different resources, including attributes like strength and magic.
Dice-based roguelites and roguelikes, including standouts like Dicey Dungeons, have been around for some time, but new takes on rolling the dice are welcome. Bringing dice mechanics into a turn-based grid tactics game is a nice way to build off the SOCOM-like percentages that decide whether or not you’ll land your attacks.