• Wed. Oct 29th, 2025

Should You Side With Milverstreet Or Kaur In The Outer Worlds 2

Are you thinking twice about whether you should side with Milverstreet or Kaur in The Outer Worlds 2? These two characters both lead their contingents in the town of Fairfield, but they just can’t get along. That said, the person that you support will also assist you as you make your way to the Vox Relay. Our guide has all the details, but be forewarned that there are minor spoilers ahead.

The Saboteur of Paradise quest guide

Before we get to the meat and potatoes, here’s a quick summary on what you can expect when dealing with Milverstreet and Kaur:

  • An early-game main quest called “The Saboteur of Paradise” tasks you with entering the Vox Relay. You can approach this objective through various means, including general exploration. However, it’s also possible to gain help from the aforementioned NPCs.
  • Minister Milverstreet and Acquisitions Officer Kaur are both inside the large building in Fairfield. They’re members of the Auntie’s Choice faction, but they have different preferences when it comes to solving their dilemmas. Milverstreet prefers subterfuge and a more conniving approach. Kaur, meanwhile, wants direct, in-your-face combat.
  • You can talk to Milverstreet first and say that you’ll think about his offer. Then, you can talk to Kaur to hear her out. Once you’ve made up your mind, talk to the NPC that you want to support to begin their quest chain. This locks you out of the other NPC’s side missions and rewards.
  • You need to make a major decision upon reaching the end of the Vox Relay. This can lead to a drastic outcome that affects both Milverstreet and Kaur, as well as other inhabitants of Fairfield.

Minister Milverstreet’s quests and rewards

If you choose to side with Milverstreet instead of Kaur in The Outer Worlds 2, then you have to complete the following tasks:

  • Quest 1: “A Refreshing Bit of News” – This takes place in the Ministry of Accuracy to the west of Fairfield. You need to find information about a certain “Mental Refreshment.” Take note that a recruitable companion, Inez Silang, can also be found in the Ministry of Accuracy.
  • Quest 2: “The Brain Benders of Auntie’s Choice”- Milverstreet wants you to convince the townsfolk of Westport to relocate to Fairfield. Note that there’s another side quest called “The Saga of Malfunctioning Mechanicals” that you might want to tackle.

Once you’ve completed the second quest, Milverstreet finally relents with his part of the deal. He’ll then whisk you away to the Vox Relay to continue with the main quest. As far as rewards go:

  • The first quest nets you the Topmost Coat. It looks snazzy but it’s just a regular item.
  • The second quest nets you the Limited Edition Gentleperson’s Oxonian. This is one of several unique helmets in the game. Its mod, Marketing Manager, causes companion abilities to charge +10% faster. The effect scales up to 30% based on your Speech skill.

Officer Kaur’s quests and rewards

Conversely, siding with Kaur instead of Milverstreet in The Outer Worlds 2 leads you to other locations:

  • Quest 1: “Above and Beyond Repair” – The goal is to head to the Euphoria Coast Automech Repair Center.
    • If you’re unable to gain access to the facility even via skill checks, then you still need to visit the Ministry of Accuracy to obtain a gate pass.
    • The Automech Repair Center is also where you can acquire the Gas Energy Deflection Apparatus. Just like other gadgets in the game, it consumes energy when activated. But it does have a nifty effect, since it allows you to pass through Zyronium gas clouds and poison fields.
    • As for the quest itself, you can either sabotage the facility or help the soldiers. We recommend choosing a peaceful route just to obtain additional items.
  • Quest 2: “Ascent in the Howling Tower” – Next up, Kaur will send you to Skycutter A102, which is north of the Ministry of Accuracy. Initially, you’ll climb on ladders since the lift isn’t working. Then, upon reaching deck 6, you’ll be able to call on the lift, though it also causes numerous Raptidons to spawn. Upon reaching the outer walkway, you can fire a pulse that destroys most of the mechs in the Vox Relay.

In terms of rewards, here’s what you’ll get if you buddied up with Kaur:

  • You’ll receive Kaur’s Kuirass after finishing the first quest. This is a unique armor that has the Adrenaline Shot mod–i.e. Reduce toxicity levels by -1 whenever you take damage. This effect scales based on your Medical skill.
  • Continuing that trend, you’ll obtain the Kaur’s Korroder after completing the second quest. This is a unique weapon that has the Infection mod–i.e. Goo projectiles bounce off surfaces and apply a Corrosion effect. The spread is improved based on your Science skill.

But wait, what about Inez Silang?

As mentioned earlier, Inez does show up in the Ministry of Accuracy. You’re bound to meet her if you’re doing Milverstreet’s first quest. Alternatively, if you sided with Kaur and you need an access card to enter the Automech Repair Center, then you’ll be heading to the Ministry of Accuracy anyway.

What’s important is this: After you talk to talk to Inez, she’ll say that she’s going back to Fairfield. Complete the main objective in the ministry, then fast travel back to Fairfield. You’ll see Inez accosting Milverstreet for short-changing her. Choose non-antagonistic dialogue responses when talking to Inez. She’ll then move near the entrance, where you can recruit her as a companion.

The point-of-no-return in Fairfield

Whether you sided with Milverstreet or Kaur in The Outer Worlds 2, you’ll still end up in the Vox Relay sooner or later. The pivotal moment that we cited takes place after you defeat a boss named Brigadier Montelli. In the next room, you suddenly learn that the Vox Relay is about to launch. You have to redirect its flight so that it crashes elsewhere.

This is important: If the Vox Relay crashes into Fairfield, then all the inhabitants, including Milverstreet and Kaur, will die. If you weren’t able to recruit Inez earlier, then she’ll perish as well. Your only recourse is to either send the facility crashing into Westport or have it explode in space. If you want to learn about all the options and ramifications, then you can head over to our Vox Relay guide.

Black market smugglers? Autocratic regimes? Rampaging Raptidons? Invisible cultists that can only be seen if you wear special goggles? These shenanigans need not cause any alarm because we’ve got you covered in our The Outer Worlds 2 guides hub.