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inZOI First Preview: Beautiful and Full of Potential, but Still a Bit Hollow

In inZOI, Krafton’s ambitious all-in-one life simulator, you aren’t a God but rather an omnipotent office worker performing HR for miniature worlds under the tutelage of an adorable cat overlord.…

PSA: Installing Fallout: London Is a Bit Tricky, Here’s How To Do It

Installing Fallout: London is a bit tricky, but our guide explains exactly how to downgrade your version of Fallout 4 to make it compatible with the ambitious new free mod.

The Latest Elden Ring: Shadow Of The Erdtree Update Should Make Your Journey A Bit Easier

The one and only Elden Ring expansion we're getting, Shadow of the Erdtree, launched last week and thousands of Tarnished went to the shadow realm to take on dozens of…

New Playlist Modifier – Bit Party | Call of Duty Modern Warfare III Official Trailer

The pixel-inspired Bit Party Playlist modifier boots up in Season 4 Reloaded

Call of Duty: Modern Warfare III – New Mode: Bit Party | PS5 & PS4 Games

New Manor Lords patch makes moving stuff around a little bit easier

I couldn’t handle being a peasant. Backbreaking labor isn’t for me, I can barely deal with bottom-sitting labor. The life of ceaseless toil, even if it’s just carrying things about…

A Bit Of Bloodborne Is Coming To PS5, But Not In The Way Fans Want

A hypothetical Bloodborne 2 is arguably one of the most-requested gaming sequels of our current era, and Sony and From Software have left fans out in the cold for years.…

Baldur’s Gate 3 Director Believes A “Bit Of Crunch” Is Unavoidable With Game Development

Crunch is one word many video game developers wince at when spoken. It's used to describe long overtime and has been a common practice in the industry for decades--though also…

Larian CEO Admits Baldur’s Gate 3 Team Had ‘To Do a Bit of Crunch’

Larian Studios CEO Swen Vincke has admitted the Baldur's Gate 3 team had "to crunch a bit" during development, meaning employees had to work overtime in order to finish the…

Baldur’s Gate 3 director says the vast RPG required a “bit of crunch”

In one of his final interviews before Larian moves on to new projects, Baldur’s Gate 3 director and company CEO Swen Vincke says the team didn’t “overly crunch,” but that…