System Shock 2’s Most Disturbing Level Came From Inside Someone’s Colon
Fleshy architecture has been a popular choice for developers looking to create uncomfortably squishy levels, but the original team behind System Shock 2--Looking Glass--might have taken things a little too…
How Tomb Raider: The Crypt of Chronos Board Game Came to Be
Tomb Raider: The Crypt of Chronos is an upcoming board game that lets you play through treasure hunting adventures either solo or with friends.
Clair Obscur: Expedition 33 Director Came Up With The Game While Bored At Ubisoft
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in their…
From Concept to Combat: How Stadium Came to Life in Overwatch 2
The post From Concept to Combat: How Stadium Came to Life in Overwatch 2 appeared first on Xbox Wire.
Lunar Remastered Collection: How Its Stellar Logo & Package Design Came to Be
To celebrate the release of Lunar Remastered Collection, out today for Xbox One (compatible with Xbox Series X|S), I sat down with our Senior Graphic Designer, Amy Nguyen, and talked…
The best Metroidvania since Hollow Knight came from the least likely developer
Nine Sols shouldn’t exist. It’s the work of Red Candle, a small Taiwanese studio that had previously made just two story-driven horror games, one of which was banned from sale…
Warhammer 40,000: Space Marine 2 Devs Came Up With a Fun April Fool’s Joke — and Now Fans Think It Would Be Awesome in the Game
The Warhammer 40,000: Space Marine 2 developers came up with a fun April Fool’s Day joke — and now fans think it would be awesome if it was actually in…
How the Guild Came Together: Dive into the Origins of The Lonesome Guild
The post How the Guild Came Together: Dive into the Origins of The Lonesome Guild appeared first on Xbox Wire.
74% of Electronic Arts’ (EA) 2024 revenue came from live service games
Live service games continued to grow as the focal point of EA's business in 2024.
Valve Finally Fixes BLU Scout’s Pants, 17 Years After Team Fortress 2 Came Out,
Valve has finally fixed a problem with Team Fortress 2 that’s been in the game since it launched 17 years ago.