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Exclusive: How Sci-Fi Author Peter F. Hamilton Is Creating a New RPG Universe with BioWare Veterans

We spoke with legendary sci-fi author Peter F. Hamilton about his collaboration with Archetype Entertainment on the highly anticipated AAA RPG, Exodus. He offers insights into his creative worldbuilding journey…

Shinji Mikami believes Monster Hunter’s success makes creating a new Dino Crisis difficult

The former Dino Crisis director shared that he feels Monster Hunter has adequately nailed down a lot of things when it comes to fighting big dinosaurs.

Dragon Ball: Sparking Zero – creating the Majin Buu saga

Joining us today is the main producer of the highly anticipated game Dragon Ball: Sparking Zero Jun Furutani. This game has generated a lot of buzz in the gaming community,…

Creating the Mad Tea Party in PowerWash Simulator’s Upcoming Alice’s Adventures Special Pack

The post Creating the Mad Tea Party in PowerWash Simulator’s Upcoming Alice’s Adventures Special Pack appeared first on Xbox Wire.

From Canabalt To Tunic – Finji’s Independent Approach To Publishing And Creating Games

In 2009, a video game called Canabalt was published on the iOS App Store. It had a simple premise: Your character flees through a crumbling urban landscape, making great leaps…

DayZ lead on Frostline Expansion & creating value for all players

DayZ's Project Lead Thales spoke on the development of DayZ Frostline, bringing new things to all players, and the future of the game past Frostline.

Activision Opens New Studio Tasked With Creating Narrative-Based AAA Franchise

Activision has announced the formation of Elsewhere Entertainment, a studio dedicated to creating a new AAA narrative franchise. The studio is based in Poland is now hiring.

Marvel Rivals Devs Explain The Challenges Of Creating Third-Person Comic-Book Action

Marvel Rivals is inspired by Overwatch, but one area where the game stands out is in its decision to utilize a third-person perspective as opposed to the first-person viewpoint of…

Greg Kythreotis on creating the world of Sable and figuring out how to leave it behind

Shedworks co-founder Greg Kythreotis spoke to us about how the harsh desert of Sable came to be and what comes next after such an intense project.

Stellar Blade interview: creating stylish sci-fi action in a post-apocalyptic world

Stellar Blade launches in just a few short weeks on PS5. You may have already sampled the action adventure firsthand by way of the recently released demo in which Eve,…