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PS5 First-Party Game Replaces Creative Director Ahead of Launch

Marathon is just a few months away from its planned release for PS5, Xbox Series X|S, and PC. However, it seems the studio is shaking things up as Bungie has…

The Last of Us Creative Team on How They Crafted Season 2’s Most Crucial Episodes | IGN Live 2025

At IGN Live today, The Last of Us Co-Creator and Executive Producer Craig Mazin was joined by several of the show’s core creative team to discuss the tremendous amount of…

Mass Effect TV Show Brings On One Of Its Most Important Creative Roles – Report

A Mass Effect TV series has been in the works for a long time, but it seems to be picking up steam. In November 2024, the TV series was revived…

Take-Two CEO Says ‘Delays Pain Me — How Could They Not?’ but Insists GTA 6’s New 2026 Release Date Was About Making Sure Rockstar Achieves Its Creative Vision ‘With No Limitations’

Take-Two CEO Strauss Zelnick tells IGN that "delays pain me — how could they not?" but has insisted that GTA 6's new 2026 release date was about making sure Rockstar…

Looking Back at 30 Years of Remedy with Creative Director Mikael Kasurinen

Remedy's Mikael Kasurinen sits down with us to reflect on the studio's 30 year history of making games.

How To Get An InZoi Creative Studio Key For The Demo

The Sims fans, rejoice. Finally, a competitor to the life simulation game is around the corner as InZoi launches on March 28. Ahead of its release, Krafton is providing access…

No Rest for the Wicked dev ditches publisher to avoid creative “restrictions”

No Rest for the Wicked is one of the most stunning and slick Diablo-like RPGs around, but its early access journey has been littered with pot holes - the biggest…

Blur Studio’s founder & creative director talks Secret Level & Hollywood

Tim Miller and Dave Wilson dive into what it's like working with Amazon to create a project like Secret Level.

GTA 6 Boss Discusses Long Wait And How AI Won’t Replace “Creative Genius” Of Humans

Take-Two boss Strauss Zelnick has commented on the long wait for Grand Theft Auto VI and spoke out against the idea that artificial intelligence technologies will surpass the "creative genius"…

Helldivers 2 Creative Director Goes on Sabbatical After 11 Years ‘Working Around the Clock’ on the Same IP, Will Return to Work on Arrowhead’s Next Game

Helldivers 2 creative director Johan Pilestedt has announced he has gone on sabbatical leave and, when he returns, will start work on developer Arrowhead’s next game.