Take-Two CEO Says ‘Delays Pain Me — How Could They Not?’ but Insists GTA 6’s New 2026 Release Date Was About Making Sure Rockstar Achieves Its Creative Vision ‘With No Limitations’
Take-Two CEO Strauss Zelnick tells IGN that "delays pain me — how could they not?" but has insisted that GTA 6's new 2026 release date was about making sure Rockstar…
Looking Back at 30 Years of Remedy with Creative Director Mikael Kasurinen
Remedy's Mikael Kasurinen sits down with us to reflect on the studio's 30 year history of making games.
How To Get An InZoi Creative Studio Key For The Demo
The Sims fans, rejoice. Finally, a competitor to the life simulation game is around the corner as InZoi launches on March 28. Ahead of its release, Krafton is providing access…
No Rest for the Wicked dev ditches publisher to avoid creative “restrictions”
No Rest for the Wicked is one of the most stunning and slick Diablo-like RPGs around, but its early access journey has been littered with pot holes - the biggest…
Blur Studio’s founder & creative director talks Secret Level & Hollywood
Tim Miller and Dave Wilson dive into what it's like working with Amazon to create a project like Secret Level.
GTA 6 Boss Discusses Long Wait And How AI Won’t Replace “Creative Genius” Of Humans
Take-Two boss Strauss Zelnick has commented on the long wait for Grand Theft Auto VI and spoke out against the idea that artificial intelligence technologies will surpass the "creative genius"…
Helldivers 2 Creative Director Goes on Sabbatical After 11 Years ‘Working Around the Clock’ on the Same IP, Will Return to Work on Arrowhead’s Next Game
Helldivers 2 creative director Johan Pilestedt has announced he has gone on sabbatical leave and, when he returns, will start work on developer Arrowhead’s next game.
Metal Gear Creator Hideo Kojima Questions How Long He Can Stay Creative as Death Stranding 2 Dev Endures Crunch
Metal Gear creator Hideo Kojima is questioning how long he can remain creative while revealing the Death Stranding 2: On the Beach is in "crunch time."
Hideo Kojima Says His New Game Is Now In “Crunch Time,” Wonders How Much Longer He Can Stay Creative
Between Death Stranding 2: On The Beach, Physint, and OD, Hideo Kojima is a very busy developer and keenly aware that time is catching up to him. On X/Twitter, Kojima…
Unpacking Creative Director Challenges Nintendo To Address “Egregious Scams” On eShop
On Nintendo eShop, you can buy Unpacking or Unpacking: Deluxe Edition. You might think these are just two editions of the same relaxing game, but that is not the case.…