Skyrim Dev Worked 15 Hour Days In Crunch Time To Rebalance The Game
The Elder Scrolls V: Skyrim launched in late 2011 and it quickly won over players with its superb mix of action and roleplaying elements. However, it was a work-in-progress up…
Metal Gear Creator Hideo Kojima Questions How Long He Can Stay Creative as Death Stranding 2 Dev Endures Crunch
Metal Gear creator Hideo Kojima is questioning how long he can remain creative while revealing the Death Stranding 2: On the Beach is in "crunch time."
Hideo Kojima Says His New Game Is Now In “Crunch Time,” Wonders How Much Longer He Can Stay Creative
Between Death Stranding 2: On The Beach, Physint, and OD, Hideo Kojima is a very busy developer and keenly aware that time is catching up to him. On X/Twitter, Kojima…
The Last of Us, Assassin’s Creed Animation Support Studio Allegedly Harbored Crunch, Physical and Verbal Abuse
A new report from People Make Games has unearthed deeply disturbing allegations of workplace abuse at Brandoville Studios, an Indonesian animation support studio that has worked on games such as…
Baldur’s Gate 3 Director Believes A “Bit Of Crunch” Is Unavoidable With Game Development
Crunch is one word many video game developers wince at when spoken. It's used to describe long overtime and has been a common practice in the industry for decades--though also…
Larian CEO Admits Baldur’s Gate 3 Team Had ‘To Do a Bit of Crunch’
Larian Studios CEO Swen Vincke has admitted the Baldur's Gate 3 team had "to crunch a bit" during development, meaning employees had to work overtime in order to finish the…
Baldur’s Gate 3 director says the vast RPG required a “bit of crunch”
In one of his final interviews before Larian moves on to new projects, Baldur’s Gate 3 director and company CEO Swen Vincke says the team didn’t “overly crunch,” but that…
GTA 6 Devs Fear Return to Toxic Crunch Practices
Just yesterday, Grand Theft Auto 6 developer Rockstar Games informed its employees they would be returning to the office full-time and scrapping remote work. Those employees have responded to the…
Exclusive: Ikumi Nakamura Opens Up About Kemuri, Avoiding Crunch, And Why Okami Still Inspires Her – Fan Fest 2024
In an exclusive new interview for IGN Fan Fest 2024, we go behind the scenes of Kemuri with Ikumi Nakamura, the veteran developer behind Okami and Ghostwire: Tokyo and the…
Alone in the Dark Reboot Delayed Once Again, This Time by Over Two Months to Avoid Crunch
The Alone in the Dark reboot is delayed from January 16 to March 20, 2024, publisher THQ Nordic has announced, citing the well-being of its developer.