iOS 26 coming in 2026 with Liquid Glass design
New upgrades to the iOS UI will bring more translucent and adaptive interaction elements into play.
A Grounded Take on Dark Fantasy & Vampires – Story, Design and Combat in The Blood of Dawnwalker
The post A Grounded Take on Dark Fantasy & Vampires – Story, Design and Combat in The Blood of Dawnwalker appeared first on Xbox Wire.
Dark Universe – Monsters Unchained designer on Hollywood location & design
A Universal Studios designer weighs in on if Dark Universe could ever come to the California park.
Hell Is Us’ Intriguingly Bold Design Decisions Refuse To Give You A Hint
After three hours with Hell is Us, I'm certainly more intrigued than I was coming in.
Nacon’s New Xbox Controller Is Loaded With Cool Features & One Curious Design Choice
Nacon Revolution X Unlimited Xbox & PC Wireless Controller $200 See at Amazon It wasn't that long ago that Xbox Series X|S owners could only use official Microsoft controllers for…
There’s A ‘Reason’ Why Sephiroth Has a Different Design in the Magic: The Gathering set — But Director Tetsuya Nomura ‘Can’t Share More,’ Sparking Final Fantasy 7 Remake Part 3 Speculation
If you've checked out Magic: The Gathering's new Final Fantasy series recently and spotted something a little different about Sephiroth, you're not alone. But director Tetsuya Nomura "can't share" why…
Magic: The Gathering – Final Fantasy Is As Exciting For The Design Team As It Is For The Players
To say that the team behind Magic: The Gathering's upcoming Final Fantasy collaboration set is excited to launch would be an understatement."As we drove up to the convention center, there's…
Elden Ring Nightreign Interview: reimagined game design anchored by in-depth combat
Elden Ring Nightreign, a spin-off action adventure set within the Elden Ring universe, launches on May 30. We spoke with the game’s director, Junya Ishizaki, about what we can expect…