FBC: Firebreak’s lead level designer on finding the humor in Control’s world
The world of Control and Alan Wake doesn't leave room for a lot of lighthearted fun. Learn how the FBC: Firebreak team aimed for a little more levity.
How One Deus Ex Designer Created The Game’s Best Level
Deus Ex is celebrating its 25-year anniversary today, June 23, 2025. Below, we chat with designer Steve Powers about how he created one of the most franchise's most iconic stages.Steve…
Dark Universe – Monsters Unchained designer on Hollywood location & design
A Universal Studios designer weighs in on if Dark Universe could ever come to the California park.
OpenAI announces acquisition of former Apple designer Jony Ive’s AI startup
Apple's former head of design Jony Ive's next business venture has been acquired by OpenAI in a deal valuing the company at $6.5 billion.
How Elden Ring Nightreign’s Combat Designer Aimed to Speed Up the Action – IGN First
As our exclusive IGN First coverage of Elden Ring Nightreign continues, we bring you our interview with game and combat designer Takuya Miyazawa. Enjoy!
Honkai: Star Rail Lead Designer Says It Will Take ‘Far Beyond Just a Few Years’ to Realize Game’s Full Potential
We spoke to Honkai: Star Rail lead game designer Chengnan An in the wake of the Game Developers' Conference (GDC) 2025 to get his perspective on Honkai as a whole,…
Original GTA Designer Mike Dailly Praises Rockstar Delay After New GTA 6 Trailer
Mike Dailly, one of the designers for the original GTA and a co-founding member of Rockstar North, said Rockstar made the right decision to delay GTA 6 after seeing the…
The Elder Scrolls IV: Oblivion’s Original Level Scaling System, Which Is Still in Oblivion Remastered, Was a ‘Mistake,’ Designer Admits
Amid the heightened interest in all things The Elder Scrolls IV: Oblivion brought on by Bethesda’s popular remaster, its original designer has admitted the game's level scaling system was a…
Original The Elder Scrolls IV: Oblivion Designer Says Bethesda’s Remaster Is So Impressive It Could Be Called ‘Oblivion 2.0’
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith says Bethesda and Virtuos’ Oblivion Remastered is so impressive that he’s not sure calling it a remaster “actually does…
Principal MTG game designer on creating new Aetherdrift set
Wizards of the Coast and MTG Principal Game Designer Yoni Skolnikh gave us the rundown on what went into the creation of the Aetherdrift set.