Honkai: Star Rail Lead Designer Says It Will Take ‘Far Beyond Just a Few Years’ to Realize Game’s Full Potential
We spoke to Honkai: Star Rail lead game designer Chengnan An in the wake of the Game Developers' Conference (GDC) 2025 to get his perspective on Honkai as a whole,…
Original GTA Designer Mike Dailly Praises Rockstar Delay After New GTA 6 Trailer
Mike Dailly, one of the designers for the original GTA and a co-founding member of Rockstar North, said Rockstar made the right decision to delay GTA 6 after seeing the…
The Elder Scrolls IV: Oblivion’s Original Level Scaling System, Which Is Still in Oblivion Remastered, Was a ‘Mistake,’ Designer Admits
Amid the heightened interest in all things The Elder Scrolls IV: Oblivion brought on by Bethesda’s popular remaster, its original designer has admitted the game's level scaling system was a…
Original The Elder Scrolls IV: Oblivion Designer Says Bethesda’s Remaster Is So Impressive It Could Be Called ‘Oblivion 2.0’
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith says Bethesda and Virtuos’ Oblivion Remastered is so impressive that he’s not sure calling it a remaster “actually does…
Principal MTG game designer on creating new Aetherdrift set
Wizards of the Coast and MTG Principal Game Designer Yoni Skolnikh gave us the rundown on what went into the creation of the Aetherdrift set.
Apex Legends designer discusses the changes to Ash, Ballistic, and Assault Legends
Game Designer John Larson discusses approaches to Legend and class changes, as well as how much of it is influenced by Apex Legends' esports league
Apex Legends Lead BR Designer talks about weapon buffs, helmet removal, and more
Lead BR Designer Eric Canavese talks about the upcoming Apex Legends: Takeover season and what it means to buff every weapon in the game.
Diablo 4’s lead class designer is leaving Blizzard after 15 years
One of the foremost faces of the Diablo 4 development team is stepping down from Blizzard after 15 years at the studio. Diablo 4 lead class designer Adam Jackson has…
Former Starfield Designer Explains Why Gore And Dismemberment Were Scrapped
Starfield was originally planned to have a gore and dismemberment system like Fallout, with players being able to more gruesomely kill foes. However, these features were ultimately left out of…
Save Over $50 On The Illustrated Biography Of Final Fantasy’s Original Designer
A lot of talent has helped shape the Final Fantasy franchise over the years, but artist Yoshitaka Amano has arguably had the biggest impact on the visual direction of the…