Battlefield 6 campaign “brings storytelling back,” Dead Space devs “crushing it”
One of Battlefield 2042's biggest pitfalls at launch (and there were many…) was its lack of a campaign. For all of 2042’s downsides, its near-future setting - in which the…
Mafia: The Old Country Devs Discuss Returning the Series to its Roots – IGN First
We talked to Mafia: The Old Country developer Hangar 13's studio president Nick Baynes and game director Alex Cox about returning the Mafia series to its not-open-world roots, which games…
Monster Hunter Wilds Backlash Highlights How Death Threats Against Devs Are Becoming a Major Issue in Japan
The barrage of abusive comments that Capcom’s Monster Hunter Wilds has been receiving from Japanese-speaking fans recently caught the attention not just of Japan’s gaming media, but of The Sankei…
Castlevania dev’s vicious new RPG underperforms, blaming “selective consumers”
MercurySteam’s brutal 2025 action RPG Blades of Fire has fallen short of expectations, with its publisher remarking that competition is too tough in a flooded market of new releases. The…
Elden Ring Dev’s Next PS5 Game Release Date Window Leaked – Report
Elden Ring developer FromSoftware seems to have a lot on its plate. The company just launched Elden Ring Nightreign this year, with the Nintendo Switch 2 exclusive,The Duskbloods slated for…
How Dying Light: The Beast Transformed Nights to Pure Horror – Let’s Ask the Devs
The post How Dying Light: The Beast Transformed Nights to Pure Horror – Let’s Ask the Devs appeared first on Xbox Wire.
Ghost Of Yotei Devs Explain How The Game Will Avoid Open-World Monotony
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell directed both games, and they have a plan…
More Of The Same? Ghost of Yotei Devs On Striking A Balance Between Familiar And Fresh
The weight of expectation that Sucker Punch Production is carrying is rather heavy. As one of the few first-party PlayStation games of 2025, many players will be looking to it…
Ousted Subnautica 2 Devs’ Lawsuit Demands Full $250 Million Payout And Creative Control
Earlier this month, Unknown Worlds' parent company Krafton reportedly forced out the studio's co-founders Charlie Cleveland and Max McGuire, as well as former CEO Ted Gill, before pushing Subnautica 2…
Killing Floor 3 devs talk new weapon customization, Zed Time mechanic, and more
It’s almost Zed Time again. The gore-drenched co-op FPS, Killing Floor 3, is exploding its way onto PS5 on July 24. In preparation for launch, Studio Creative Director Bryan Wynia…