Dragon’s Dogma 2: The Final Preview – IGN First
Dragon's Dogma 2 doubles down on everything that was great about the first game, and is complete with bold design choices that made for an unforgettable experience after 10 hours…
Dragon’s Dogma 2: Everything We Know About Capcom’s Fantasy RPG Sequel
Ahead of Dragon's Dogma 2, we've compiled this guide on everything you need to know about Capcom's fantasy acton RPG pirate RPG, from release date and platforms to gameplay systems…
Preorder Dragon’s Dogma 2 And Get A Free Steelbook Case
Preorder Dragon's Dogma 2 Standard Edition $70 Preorder at Best Buy Preorder at Amazon (PS5) Preorder at Amazon (Xbox Series X) Preorder Dragon's Dogma 2 Deluxe Edition (Digital) $80 Preorder…
How Dragon’s Dogma 2 Creators Crafted Its High-Fantasy World
Dragon's Dogma 2 developers intended to create a high-fantasy world that looks and feels like one that everyone would imagine a real-life fantasy world to look like. In a series…
Dragon’s Dogma 2 Director Isn’t a Fan of Fast Travel, Here’s Why
Dragon’s Dogma 2 director Hideaki Itsuno has said that he’s not a fan of fast travel, and implied that games with fast traveling systems tend to be boring… at least…
Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing
In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic…
Dragon’s Dogma 2 NPCs Might Fight Each Other Over the Player’s Affections
Dragon's Dogma 2 is right around the corner, and in our conversations with creator Hideaki Itsuno, we also learned about a number of new features of the NPC systems in…
Dragon’s Dogma 2 Creator Explains How the Team Crafted its Massive Map
We already know that Dragon's Dogma 2 will feature a massive map, four times the size of that in the original game. But after a conversation with series creator Hideaki…
How Dragon’s Dogma 2 Realizes Its Director’s Vision From the First Game
The first Dragon's Dogma was a wonderfully unique RPG back in 2012, but it was held back by technical limitations that prevented Director Hideaki Itsuno from realizing his true vision…