Hits like Helldivers 2 are live service exceptions, CliffyB explains
Cliff Bleszinski has been around the block. Cutting his teeth on Jazz Jackrabbit and Unreal, he would then go on to spearhead the initial Gears of War trilogy. Since then,…
Star Wars Jedi Actor Explains Conditions Under Which He’d Play Cal Kestis in a Live-Action Project
Star Wars Jedi actor Cameron Monaghan said he is open to portraying series protagonist Cal Kestis in a live-action setting, as long as it furthers "the story or the character…
Stellar Blade Dev Explains Its Focus on Protagonist’s Body and Looks
Stellar Blade developer Shift Up has explained why it put “special attention” on the PS5 game’s protagonist Eve’s looks and her back. Eve’s body is based on Korean model Shin…
Obsidian Explains Why Avowed Only Lets You Pick Human or Elf
We've learned that Avowed player character creation is limited to making either a human or an elf. Developer Obsidian has now explained why.
Obsidian Explains Why Avowed Won’t Let You Romance Your Companions
Games like Starfield and Baldur's Gate 3 have players waxing poetic about which of their video game besties they most want to smooch. But that's not going to be the…
Kurt Russell Explains Why He Didn’t Voice Solid Snake in Metal Gear Solid
Kurt Russell has opened up about why he didn’t voice Solid Snake in Hideo Kojima’s Metal Gear Solid, despite the obvious inspiration taken from his Escape From New York character.
Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing
In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic…
Dragon’s Dogma 2 Creator Explains How the Team Crafted its Massive Map
We already know that Dragon's Dogma 2 will feature a massive map, four times the size of that in the original game. But after a conversation with series creator Hideaki…
Indiana Jones and the Great Circle Dev Explains Decision to Go First-Person Over Third-Person
Following the reveal of Indiana Jones and The Great Circle, developer MachineGames’ decision to go predominantly first-person for the game has become perhaps its biggest talking point. Here's why.
Call of Duty Developer Explains What Went Wrong With Warzone’s Busted Season 1 Reloaded Update
The main developer of Call of Duty Warzone has explained what went wrong with this week’s Season 1 Reloaded update, and issued an apology to players.