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  • Monster Hunter Wilds: Capcom Explains How Cooking Works in the Seamless World – IGN First

Monster Hunter Wilds: Capcom Explains How Cooking Works in the Seamless World – IGN First

Food remains as important as ever in the newest installment in the series, Monster Hunter Wilds. Hunters can build a simple camp on the map where monsters roam about and…

Marvel Rivals’ director explains how to avoid the most annoying ult in the game

Even in Season 1, Jeff the Land Shark still has the most annoying ult in all of Marvel Rivals. If there’s a Jeff on your team, his ability to clear…

Former Starfield Designer Explains Why Gore And Dismemberment Were Scrapped

Starfield was originally planned to have a gore and dismemberment system like Fallout, with players being able to more gruesomely kill foes. However, these features were ultimately left out of…

Witcher 4 Dev Explains Why Ciri’s The Star This Time, Confirms Geralt Will Appear

The Witcher 4 got its first--and very impressive--cinematic trailer during The Game Awards. Among other things, we learned the game will focus on Ciri as the main character. The developers…

Elden Ring Nightreign: FromSoftware Game Director Explains Why the Spin-Off Exists, Reveals Whether George R. R. Martin Was Involved, and Why Fans Shouldn’t Call It a Live Service

IGN's big interview with Elden Ring Nightreign developer FromSoftware.

The Witcher 4 Developer CD Projekt Explains Why It Went With Ciri Over Continuing With Geralt as Protagonist

CD Projekt has explained why it went with Ciri as protagonist for The Witcher 4 instead of continuing with Geralt as the main character.

Marvel Rivals Dev Explains Why Concord Flopped

Marvel Rivals game director Thaddeus Sasser reckons that Concord bombed because it “didn’t bring any unique value” to players, but added that it’s hard to predict whether a game will…

Stalker 2 Developer Explains Why A-Life 2.0 Was Pulled From The Game’s Description

Stalker 2: Heart of Chornobyl has only been out for two weeks, but the game remains a work in progress. Developer GSC Game World released a day-one patch to address…

Stalker 2 Dev GSC Game World Explains for the First Time What Went Wrong With A-Life 2.0, and Why It Was Removed From the Game’s Description on Steam

Stalker 2 developer GSC Game World explains for the first time what went wrong with A-Life 2.0, and why it was removed from the game’s description on Steam.

Black Ops 6 dev explains the new CoD’s controversial movement changes

While the Black Ops 6 omnimovement system has been a game-changer for gunfights in the latest Call of Duty, that doesn’t mean everyone’s been happy with Treyarch’s movement changes. Some…