Banishers: Ghosts Of New Eden – Should You Blame Jacob, Or Banish Or Ascend Ben?
A few hours into Banishers: Ghosts of New Eden, you'll encounter Jacob Lynde, a young chap taking refuge in a makeshift shelter in the woods. Talk with him and he'll…
How To Remove Creeping Ivy In Banishers: Ghosts Of New Eden
Before too long in Banishers: Ghosts of New Eden, you'll be sick of the sight of creeping ivy. These weeds crop up frequently, preventing you from exploring various paths in…
How To Break Destructible Walls In Banishers: Ghosts Of New Eden
Banishers: Ghosts of New Eden has a very similar level structure to the 2018 God of War reboot, in that while it is technically an open world game, it's more…
All Banishers Ghosts of New Eden bosses in order
What are the Banishers Ghosts of New Eden bosses? Throughout Red and Antea's journey across New Eden, you'll face off against a number of tougher enemies with much bigger health…
How long is Banishers Ghosts of New Eden?
How long is Banishers Ghosts of New Eden? The God of War-inspired RPG set in 17th-century New England tells the heartfelt, emotional tale of Red and Antea, as they look…
Banishers: Ghosts of New Eden review: 17th-century ghostbusting
Don't Nod's latest venture into the action-RPG genre yields interesting paranormal drama, but doesn't leave much of an impact.
Banishers: Ghosts of New Eden review: 17th-century ghostbusting
Don't Nod's latest venture into the action-RPG genre yields interesting paranormal drama, but doesn't leave much of an impact.
Banishers: Ghosts Of New Eden Review – Ghostbusters
It can't be a coincidence that Banishers: Ghosts of New Eden is launching just a day before Valentine's Day. As its title suggests, the latest game from Life is Strange…
Banishers: Ghosts of New Eden Review
Banishers: Ghosts of New Eden is a love story about loss and sacrifice, propelling its choice-driven narrative forward amidst middling combat.
Banishers: Ghosts of New Eden – Meet Lost Ghosts and Determine Their Fate in Haunting Cases
Hi everyone, we are Elise Galmard, Lead Narrative Designer, and Simon Svoboda, Lead Level Designer at Don’t Nod. We’re a part of the team bringing you Banishers: Ghosts of New…