The Callisto Protocol Had Help from PlayStation Visual Arts
Striking Distance Studios’ The Callisto Protocol was such a big The post The Callisto Protocol Had Help from PlayStation Visual Arts appeared first on PlayStation LifeStyle.
Top 23 Things We Had To Test: Modern Warfare 2
We test what can stop the currently broken Riot Shield, if you can hang off of the skids of a helicopter, what happens when you shock a Proximity Mine out…
God Of War Ragnarök’s Director Discovered He Had Aphantasia During Development
Eric Williams has been working on God of War since the first game, and his credits extend beyond Kratos' journey to titles like Darksiders and Insomniac's Spider-Man, but he will…
Black Panther Wakanda Forever Had An Endgame Blip Story, Says Director
Black Panther: Wakanda Forever's story and script had to change. Without its main character, more than a simple rewrite was going to be necessary to make the sequel work. But…
Call of Duty: Modern Warfare 2 Had Biggest Ever PS Store Launch, Sony Announces Loudly
Sony wants everyone and their grandparents to know that Call The post Call of Duty: Modern Warfare 2 Had Biggest Ever PS Store Launch, Sony Announces Loudly appeared first on…
Phil Spencer Admits It’s Been Too Long Since Xbox Had a Major First Party Exclusive
Xbox boss Phil Spencer has admitted it's been too long since a major first party exclusive game landed on the Xbox Series X and S, but Starfield, Redfall, and Forza…
God of War Ragnarok Had to ‘Get Creative’ to Deal With Atreus Actor’s Changing Voice
God of War Ragnarok designer Jodie Kupsco revealed how an extended production time posed some challenges when it came to Atreus' voice.
The Metaverse Has Had a Very Bad Week
It's been nearly a year since Facebook rebranded itself to Meta, and founder Mark Zuckerberg and the company are facing serious doubts from the public, media, and some of their…
Google Stadia Had Big, Disruptive Ideas That Others Should Steal
Though it's easy to forget after watching Google struggle for years to provide a game-streaming experience on-par with a traditional PC or console, the mega-corporation originally pitched its Stadia service…
Scorn’s Gross Setting Looks Incredible, But I Wish The Story Had A More Straightforward Setup
Scorn's entire intent seems to be to disgust, disturb, and unnerve the player with its terrifying imagery of fleshy hallways and unsettling biomechanical monstrosities. And to that benchmark, the game…