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Dungeons & Dragons Publisher Reveals How Stranger Things and the MCU Influenced Their New Campaign

Dungeons & Dragons publisher Wizards of the Coast talks to IGN about how Stranger Things and the MCU influenced their upcoming campaign module Vecna: Eve of Ruin.

3 Body Problem Boss Explains How Global COVID Response Influenced Humanity In The Netflix Series

The villain of Netflix's 3 Body Problem is existential instead of literal. The first season is about the human race discovering that a potentially hostile alien race is coming to…

Godzilla X Kong And Godzilla Minus One Were Both Heavily Influenced By Cats

Despite both being Godzilla movies, the recent Japanese flick Godzilla Minus One and the upcoming Hollywood blockbuster Godzilla X Kong have dramatically different vibes. Godzilla Minus One is a very…

Nintendo Swears Super Mario Bros. Wonder Wasn’t Influenced by the Movie

In back-to-back developer blogs published today, Nintendo answered a variety of questions about the upcoming 2D platformer Super Mario Bros. Wonder, including repeatedly confirming that it was not influenced by…

Ghost of Tsushima Influenced One Big Part of Assassin’s Creed: Mirage

Mirage's Arabic plays the same role as Ghost of Tsushima's Japanese. The post Ghost of Tsushima Influenced One Big Part of Assassin’s Creed: Mirage appeared first on PlayStation LifeStyle.

How Elite Influenced Starfield and 40 Years of Space Games

Before Starfield and No Man’s Sky, David Braben and Ian Bell created Elite in the 1980s whose influence would grow in the following decades paving the way for today’s biggest…

Mission: Impossible Director Denies Being Influenced by Uncharted

Mission: Impossible director Christopher McQuarrie has denied being influenced by the Uncharted games, saying he knows “very little” about the franchise. His comments came in response to fans who quizzed…

4 Ways Marathon Influenced Modern Games

Bungie’s announcement of a reimagined Marathon as a PvP extraction shooter during the May 24 PlayStation Showcase was certainly a pleasant surprise. It was clear from comments on Twitter and…

Final Fantasy XVI Producer’s “Pride As A Gamer” Influenced New Take On Difficulty Settings

Final Fantasy XVI is going in a more action-oriented approach than any previous game in the series. To help players who aren't as accustomed to that style of game, it's…

God of War Ragnarok Accessibility Options Were Influenced by Naughty Dog

Game director Eric Williams has explained that the incredible number The post God of War Ragnarok Accessibility Options Were Influenced by Naughty Dog appeared first on PlayStation LifeStyle.