The Big Phil Spencer gamescom Interview: Starfield, Baldur’s Gate 3, Mid-Gen Upgrades, and More
Over the last year, Xbox has been under one massive spotlight: a giant acquisition and court case, questions about its upcoming AAA portfolio, Starfield on the horizon, Game Pass, and…
Interview with the creators of Armored Core VI Fires of Rubicon
In this interview, we spoke with the game’s producer, Yasunori Ogura, and the director, Masaru Yamamura, to discuss how they came to develop Armored Core VI, details about the game’s…
The Texas Chain Saw Massacre deep dive interview with Gun Interactive
We sat down with the CEO of Gun Interactive to learn everything there is to know about The Texas Chain Saw Massacre.
Madden 24 Superstar Mode – All Combine Interview Answers
In Madden NFL 24, Superstar mode is back, and with it comes the Combine Interview, a series of 10 questions based on football trivia you're meant to answer to the…
Twisted Metal: An Interview With Stephanie Beatriz, Thomas Haden Church, And Samoa Joe
Twisted Metal premieres on Peacock this week, and if you’ve read my review of the first season, I think it’s actually pretty entertaining. Prior to watching the show, I had…
Mortal Kombat 1 Interview: NetherRealm Explains Why it Chose Homelander, Peacemaker, Omni-Man
IGN sat down with NetherRealm Studios to discuss the new changes coming to Mortal Kombat 1 and why it chose Homelander, Peacemaker, and Omni-Man as guest characters.
The Legend of Monkey Island: How Sea of Thieves Is Translating Monkey Island’s Story, Gameplay, and More — an Exclusive Interview
When it appeared in last month’s Xbox Games Showcase, we spoke with creative director Mike Chapman about how The Legend of Monkey Island came to be and what it was…
Battlefield 2042 interview: Paying homage to Battlefield 4 with Season 5
Battlefield 2042's latest season, New Dawn, honors the classic days of Battlefield 4. We spoke with DICE's Bruce Brodie and Shashank Uchil to learn more.
Final Fantasy XVI DLC Might Happen After All Based on New Naoki Yoshida Interview
Square Enix originally said there were no plans for DLC in Final Fantasy XVI, but is considering it now due to player feedback.
Stray Souls Interview: Legendary Silent Hill Composer Akira Yamaoka Joins the Team
When Jukai Studio officially opened its doors in 2022, there was never any doubt about which project they wanted to tackle first: an untitled horror concept near and dear to…