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  • Resident Evil Requiem: Everything We Learned From Our Interview With Its Director And Producer

Resident Evil Requiem: Everything We Learned From Our Interview With Its Director And Producer

Last week, I traveled to Cologne, Germany, to attend Gamescom and play more than two dozen games. One of those games was Resident Evil Requiem, the ninth mainline installment in…

The Big Resident Evil Requiem Interview: Why the Game’s Monster Got Supersized, Why it’s Probably Not Lisa Trevor, and a Tease for Areas Beyond Raccoon City — Just Don’t Talk About Leon

Last week in Cologne, Capcom's nerve-jangling Resident Evil Requiem demo was one of the highlights of the Gamescom 2025 show floor — but plenty of questions remain. Here, IGN sits…

Phasmophobia: The Big Interview With Kinetic Games as Revamp for Fan-Favorite Grafton Farmhouse Map Goes Live

Phasmophobia: IGN interviews Kinetic Games as its revamp of the fan-favorite Grafton Farmhouse map goes live.

Nintendo Of America Tried To Give Pikachu “Huge Breasts,” According To Unearthed Interview

If Nintendo of America had its way, Pikachu could have been given "huge breasts" and Pokemon would have "kind of looked like the characters from the Cats musical," according to…

Grounded 2 interview: Early Access goals, survival evolution & flying buggies

As Grounded 2 begins its Early Access run, Shacknews chats with Marcus Morgan & Chris Parker about what players can expect.

Ghost of Yotei: The Big Interview With Sucker Punch

Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox and Jason Connell to talk…

Warframe’s community team talks building toward tragedy – interview with Megan and Danielle

With The Old Peace looming, and a whole new era of Warframe stretching out ahead of us, the team prepares to be busier than ever.

Warframe writing team on story growth and evolution – an interview with Kat Kingsley and Adrian Bott

The story of Warframe has undergone significant changes over the years, and I sat down with the writers to discover how it will evolve even further.

Our Big Bananas Interview With the Developers of Donkey Kong Bananza

We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, the game's story,…

Ratatan interview: RTS meets rhythm gameplay

We learned more about Ratatan's unique gameplay structure in this Summer Game Fest interview.