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E4 Remake: ChainStaff devs on creature design & lessons from previous games

We spoke to Nathan Fouts of Mommy's Best Games about the over-the-top creatures and run-and-gun platforming of ChainStaff.

Margin of the Strange devs on the Kickstarter & lessons learned from OneShot

Developer Future Cat is jumping into its sophomore game following a very successful Kickstarter and we talked to them all about Margin of the Strange.

Kingdom Of The Planet Of The Apes Director Talks Lessons He’s Applying To His Upcoming Zelda Movie

Coming off the success of The Super Mario Bros. Movie early last year, which was both popular with critics and made a huge amount of money, Nintendo felt so good…

Cataclismo Creative Director on lessons learned from Moonlighter

Vincent Ramirez speaks with Shacknews about the process of developing Moonlighter.

Final Fantasy XVI: Lessons Learned, Clive’s Reception, Loose Ends, And More With Naoki Yoshida

Final Fantasy XVI exclusively hit PlayStation 5 last June, and as its one-year anniversary approaches in just a few months, with a second DLC out this spring centered around the…

For the King 2 developers on lessons learned, new systems & community engagement

Developer Michael Jang of IronOak Games sat down with us to talk all about For the King 2's improvements and expansion on the original.

Raccoo Venture was Created by Just One Person and Teaches Valuable Lessons

The task of developing a game, from its initial idea to the final version, involves hard work and many challenges that are invisible to those who play it. The standard…

Atari 2600+ interview: New games and lessons learned from the VCS

Atari's David Lowey discusses the new Atari 2600+ and the importance of helping the cause of game preservation.

Lessons Learned From Cyberpunk 2077’s Terrible Launch And Hands-On With Phantom Liberty

This feature originally appeared in issue 359 of Game Informer magazine The 2020 launch of Cyberpunk 2077 was terrible. Anticipation reached a point that no reasonable game could meet. Cyberpunk…

Disney’s Illusion Island dev talks about the lessons learned from developing Battletoads

AJ Grand-Scrutton was glad the team learned some tough lessons with Battletoads as it let them create a better experience with Disney's Illusion Island.