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The Game Boy Camera Is Making An Unofficial Comeback On Smartphones

Nintendo's Game Boy handheld had several interesting accessories throughout its lengthy lifespan, and one developer is looking to bring back its iconic camera--but with a modern twist. Riley Testut--the developer…

Capcom originally considered making Leon the protagonist of Resident Evil Requiem

The Resident Evil developer said that Leon's personality makes him a "bad match" for horror.

Death Stranding 2 Players Think Hideo Kojima ‘Is Making Deals With Spirits and Demons’ as Videos of ‘Instant’ Load Times Flood the Internet

Kojima Productions fans can’t stop talking about Death Stranding 2: On the Beach load times, with many calling them the “fastest” they’ve “ever seen in a video game.”

Dune: Awakening Sells 1 Million Copies, Making It Funcom’s Fastest-Selling Game Ever

Dune: Awakening has sold over 1 million copies in two weeks to become Funcom's fastest-selling game ever.

What Would Flynn Do? Making Disney’s Tron: Catalyst the Right Way

The post What Would Flynn Do? Making Disney’s Tron: Catalyst the Right Way appeared first on Xbox Wire.

PlayStation: The Concert – The Making Of

Borderlands 4 Continues The Trend Of Making Sirens The Most Fun To Play

Look, I respect it. I think it's cool to consistently label the Vault Hunter that's most fun to play across multiple games with the same title of "Siren" so that…

Dave Bautista Is Making a New Franchise Called Cat Assassin With the Writer of Stray — and There’s Even a Video Game in the Works Inspired by Assassin’s Creed

Dave Bautista and his production company Dogbone Entertainment are set to develop Steve Lerner’s new story Cat Assassin for a new franchise that will include animated series, video games, and…

Making Grounded 2 Was The Only Way Obsidian Could Introduce This Key Feature

Lots of survival-crafting games get many updates over many years, and though Obsidian's Honey-I-Shrunk-The-Crafting-Game, Grounded, is one such game, I also didn't expect a sequel to come out so soon.…

How IO Interactive Is Making James Bond Different From Hitman

IO Interactive has mastered its stealth gameplay with the Hitman series. So how will IO differentiate the iconic spy James Bond from Agent 47? CEO of IOI Hakan Abrak explains.