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  • Metro Awakening adapts classic gameplay mechanics for PS VR2

Metro Awakening adapts classic gameplay mechanics for PS VR2

Hi everyone, it’s Samar Louwe here, game director at Vertigo Games. Just last week during State of Play, we were thrilled to finally announce that Metro Awakening is coming to…

Monster Hunter Wilds – Weapons and Mechanics Overview | PS5 Games

The Deck Of Boons And Banes Subverts Traditional D&D Mechanics In Delightfully Surprising Ways

Creator Ginny Di and publisher Media Lab Books are releasing a third-party product for Dungeons & Dragons called The Game Master's Deck of Boons and Banes, and as my friend…

Arena Breakout Infinite has P2W mechanics after dev said it wouldn’t

Arena Breakout Infinite players aren’t happy with the PC release of the milsim extraction shooter, accusing developer MoreFun Studios of implementing pay-to-win mechanics despite the developer's claims that "paid features…

Monster Hunter Wilds Basic Mechanics Overview

A run down of the basic mechanics, slinger functions, and abilities while riding a Seikret in Monster Hunter Wilds!

Monster Hunter Wilds – Basic Mechanics Overview | PS5 Games

Clair Obscur: Expedition 33 devs discuss classic turn-based RPG inspiration and real-time mechanics

Clair Obscur: Expedition 33 is an upcoming RPG and the first release from French development team Sandfall Interactive. The game’s unique design combines fantasy and the French historical period of…

Exhausted Man crawls onto PS5 and PS4 July 25 – full details on movement mechanics

Hello! I’m one of the developers who made Exhausted Man, an absurd sitcom depicting an exhausted life coming to PS5 and PS4 on July 25. In this game, the protagonist…

E4 Remake: SOPA – Tale of the Stolen Potato devs on cultural stories & mechanics driving narrative

We spoke with Juan Castaneda of StudioBando about the intimate story of family and the mechanics that drive it in SOPA - Tale of the Stolen Potato.

E4 Remake: The Thing: Remastered devs on preserving original spirit & balancing gameplay mechanics

We spoke with Nightdive Studio's Stephen Kick and Larry Kuperman about the developer's work on The Thing: Remastered.