Pentiment’s creator intentionally designed it so ‘there cannot be a right answer’
Pentiment director Josh Sawyer always wanted there to be an air of doubt when attempting to uncover a murderer in the game.
How Pentiment’s art and mini-games help tell its 25-year story
Pentiment, the historical, narrative-driven adventure game from Fallout: New Vegas and Pillars of Eternity director Josh Sawyer and Obsidian, releases on November 15. Ahead of its launch, Sawyer and the…
Why Pentiment’s peerless UX has us excited for Obsidian’s new RPG game
Can user experience alone make a game worth playing? 'You won't believe the speech bubbles' or 'the glossary transition is about to make you its bitch' aren't what you'd call…