Avalanche Studios lays off 9 percent of its staff & closes two offices
New York and Montreal offices will be closed as the Just Cause developer cuts around 50 employees from its staff.
Take-Two Interactive (TTWO) will reduce its workforce by approximately 5 percent & cancel projects
The downsize is estimated to cost $160 to $200 million and is expected to achieve an annual cost saving of over $165 million.
Palia Dev Lays Off 35 Percent of Workers Only a Few Months After Beta Release
Singularity 6, the developers of MMO life simulation Palia, have laid off around 35 percent of its workers.
Amid Industry-Wide Layoffs, Capcom Is Increasing Starting Salary In Japan By More Than 25 Percent
Amid industry-wide layoffs that have already affected more than 6,700 people in 2024 alone (on top of 10,000 laid off in the games industry last year), Capcom has announced it…
Life Is Strange: True Colors Developer Deck Nine Laying Off 20 Percent Of Staff
Life is Strange: True Colors developer Deck Nine has announced it is laying off 20 percent of its staff. In the statement announcing this news, Deck Nine didn't name a…
Discord To Lay Off 17 Percent Of Its Employees
Discord CEO Jason Citron has announced the company is laying off 17% of its staff. According to Citron, the decision was made after it became "increasingly clear" the company needed…
Atlus to increase employee salaries by 15 percent by April 2024
Atlus is also offering performance bonuses to its employees based on global profits.
505 Games Parent Company Digital Bros Laying Off 30 Percent Of Staff
Digital Bros Group, the parent company to publisher 505 Games, has announced plans to lay off 30 percent of its staff. It says it is doing so to align with…
Phil Spencer Reiterates 100 Percent Parity for Call of Duty, No Exclusive Skins or Betas
Xbox CEO Phil Spencer talked about Call of Duty's future after the Activision Blizzard merger, confirming that it will have "100 percent parity" across all platforms and that Microsoft doesn't…
New Study Compares Classic Games to Silent Movies, Says Just 13 Percent Are Commercially Available
A new study conducted by the Video Game History Foundation has found that 87 percent of games released in the U.S. before 2010 are not commercially available, which it says…