BioShock Successor Judas Is A Procedurally Generated Roguelite
Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on…
How Pioneers Of Pagonia Expands The City-Builder Through Procedurally Generated Challenges
Last week, Volker Wertich--creator of Ubisoft's city-building sim series The Settlers--and his new studio Envision Entertainment announced Pioneers of Pagonia, a brand-new entry into the city sim genre.Set on the…
How Dead Island 2’s FLESH System Procedurally Breaks Skin And Bones
As part of our monthly cover story, we interviewed Dambuster Studios' senior render programmer Aaron Ridge and technical art director Dan Evans-Lawes about designing Dead Island 2's procedural FLESH system…