Ghost of Yotei Open World Will Be Less Repetitive, Says Sucker Punch
Sucker Punch‘s samurai sequel Ghost of Yotei will feature a less repetitive open world. According to the game’s creative directors, the studio plans to bring more “unique experiences” than its…
FF14 Dawntrail will make content less “repetitive,” Yoshida says
With FF14 Dawntrail now firmly set in our calendars, game director and producer Naoki Yoshida, best known as ‘Yoshi-P’ by the community, has taken some time to talk about how…
Diablo 4’s Dungeons Are Becoming Less Repetitive And Tedious Thanks To Beta Feedback
Diablo IV's dungeons will be undergoing some big changes in the final version of the game to be less tedious and repetitive, thanks to player feedback.In a new blog post,…
Diablo 4 beta dungeons criticised as repetitive and “cookie cutter”
The Diablo 4 beta has reached the end of its early access phase, with the Blizzard RPG game receiving extremely positive responses for its combat and art and design work,…