Dragon’s Dogma 2 Director Talks About the Sequel’s Larger World
Twelve years after the original game, Dragon’s Dogma 2 launches for PlayStation 5, Xbox Series X/S, and PC later this month. In a recent interview, director Hideaki Itsuno talked about…
Final Fantasy 7 Rebirth’s Director Talks About Creating Its Anticipated Ending and Teases Part 3
Director Naoki Hamaguchi answers our questions about Final Fantasy 7 Rebirth's ending, some of the potential additions to Part 3, and more.
Elden Ring Director Talks About DLC Setting, Bosses, Map Size, and More
Elden Ring fans recently got their first look at gameplay from the upcoming Shadow of the Erdtree DLC. In addition to the official gameplay trailer, Director Hidetaka Miyazaki talked about…
Official PlayStation Podcast Episode 479: Abubakar Salim Talks Tales of Kenzera: Zau
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Howdy! This week Abubakar Salim of Surgent Studios stops by to discuss the upcoming platformer Tales of Kenzera:…
Xbox Talks Next-Gen Hardware, Teases New Console/Controller For This Fall
Microsoft has revealed that it is working on the next-gen Xbox and said it will be "the largest technical leap you will have ever seen in a hardware generation." The…
Walmart in talks to acquire Vizio for $2 billion
Walmart's play to acquire the smart TV manufacturer would bolster its ad business.
Upper Deck talks the future of Marvel Masterpieces & what happened in the 90s
Travis Rhea spoke to us about the premium nature of these cards and the decision behind making them thicker than other collectibles.
Stellar Blade Dev Talks Inspirations, and Yes, Nier Automata Is Right Up There
IGN interviews the developer of upcoming PS5 exclusive Stellar Blade to talk influences including Nier Automata.
Schitt’s Creek Star In Talks For Last Of Us Season 2 Role
Schitt's Creek star Catherine O'Hara has confirmed she is in talks to appear in The Last of Us Season 2. In a fan Q&A on Watch What Happens Live, O'Hara…
Bulletstorm VR developer talks challenges in bringing this cult classic to a new dimension
Early in development, People Can Fly struggled with taking the movement from the 'flat' version of Bulletstorm into the VR space.