• Sun. Oct 5th, 2025

tim

  • Home
  • Skate Gets Trailer, Console Playtest Window, and Chaotic Tim Robinson Intro at SGF 2024

Skate Gets Trailer, Console Playtest Window, and Chaotic Tim Robinson Intro at SGF 2024

As promised, skate. (aka, the game formerly known as Skate 4) turned up at Summer Game Fest today with a few things of note: a new trailer, a window for…

Get To Know Our Team: Tim – Operations Manager (Game/App Flighting)

Get To Know Our Team Tim Operations Manager (Game/App Flighting) Hi, everyone! Wynn here. Back again with another Xbox Insider Team interview. Today we’re sitting down with Tim—an Operations Manager,…

Tim Sweeney Admits Epic Games Had ‘Financial Problem’ 10 Weeks Prior to Studio Layoffs

Epic CEO Tim Sweeney took the stage at Unreal Fest earlier this week to open up a bit more on the company's financial struggles that led to the recent layoffs…

Tim Willits on Evil Dead: The Game’s one-year anniversary

We spoke with Saber Interactive about what the future holds for Evil Dead: The Game.

Atari unveils Pixel Ripped 1978 art from Tim Lapetino and Phil Noto

The game will give players the opportunity to journey back to the golden age of home entertainment, with art from Tim Lapetino and Phil Noto.

Tim Sweeney, CD Projekt, and Other Experts React to AI’s Rise, and Some Are More Skeptical Than You Think

We talked to a range of video game experts about the rise of AI, including Tim Sweeney, developers at CD Projekt Red, Xbox's Sarah Bond, and more.

Apple CEO Tim Cook on why consumers may want a mixed reality HMD

Cook sees AR/VR as a way to empower and enhance people's communication and connection with each other.

Tim Sweeney Says He “Hates Advertising In Games”

Epic Games boss Tim Sweeney said he's not a big fan of traditional advertising and prefers for marketing in Fortnite to take the form of brand collaborations like themed cosmetics…

Interview: Tim Sweeney and Saxs Persson on What’s Holding Back True Next-Gen Gaming

In a new interview with IGN, Epic's Tim Sweeney and Sax Persson talked about how Fortnite continues the legacy of DOTA, the growing adoption of Unreal Engine 5, and what's…

Tim Schafer Addresses Crunch In Psychonauts Documentary And How He’s Working To Prevent It

As part of an interview with IGN's Rebekah Valentine, legendary game developer Tim Schafer shed some light on the ways he and his team at Double Fine are working to…