Hidetaka Miyazaki Would Consider Making a Traditional JRPG, but It Wouldn’t Be Related to Enchanted Arms
Elden Ring director Hidetaka Miyazaki is interested in developing a more traditional Japanese RPG, but if such a project does come to be, don’t expect it to be based on…
Disney Epic Mickey: Rebrushed is a fresh coat of traditional paint
Disney Epic Mickey: Rebrushed gives the old-school classic more traditional controls and it feels good.
WoW Plunderstorm, Blizzard’s Take on Battle Royale, Makes Traditional MMO Gameplay Walk The Plank
World of Warcraft's mysterious next content update is a secret no longer: Patch 10.2.6 is live today and introduces a new, limited-time battle royale game mode called Plunderstorm to Blizzard's…
Zelda Boss Hints That Traditional Linear Zelda Games Aren’t Coming Back Any Time Soon
With The Legend Of Zelda: Tears Of The Kingdom selling millions of copies and raking in awards, questions have been raised about what's next for the Zelda series, and whether…
Tears of the Kingdom Has a ‘Wide Variety’ of Traditional Zelda Dungeons
The Legend of Zelda: Tears of the Kingdom features a "wide variety" of traditional dungeons each with their own unique look and feel.
How Clash: Artifacts of Chaos Uses Traditional Techniques to Look Like an Animated Illustration
Video games can use many different styles to create a unique look and feel. For Clash: Artifacts of Chaos, we knew from the beginning that we wanted to use a…
Fans Prefer Traditional Games But Games-As-A-Service Dominates, Survey Reveals
In the past decade, the "traditional" game release model has seemingly been overtaken in interest, popularity, and commercial opportunities presented by the games-as-a-service model. A new study from GameSpot parent…
PlayStation Investing More In Mobile And PC, But Traditional Single-Player Games Won’t Be Forgotten
Almost two years into the lifecycle of its PS5 console, Sony has adopted a multi-platform approach for its gaming division that has seen heavy investment in PC ports, mobile games,…
Rift of The NecroDancer’s director on making a more traditional rhythm game
Catching up with the director of Rift of the NecroDancer to learn more about the game's more traditional approach to rhythm mechanics compared to its predecessor.