CoD: Warzone And MW3 Patch Notes Include SMG Nerfs And Removal Of Night Vision Gulag
A new update arrived to both Call of Duty: Modern Warfare 3 and Warzone on March 19. The patch notes include changes to the Warhamer 40,000 LTM, removal of Warzone's…
Dragon’s Dogma 2’s furry tech lets the team “realize our vision”
Dragon’s Dogma 2 director Hideaki Itsuno says today’s technology finally lets Capcom realize its vision of furry lion people not present in the 2012 original. The beastren race was meant…
Owlchemy Labs’ Job Simulator & Vacation Simulator are heading to Apple Vision Pro
The Apple Vision Pro is about to get a couple of the hilarious simulator titles including their free content updates.
Xbox’s ‘Vision for the Future’ Set for Thursday With Phil Spencer, Sarah Bond, and Matt Booty
Xbox's "vision for the future" update has been set for Thursday, with Phil Spencer, Matt Booty, and Sarah Bond expected to shed light on the future of first-party titles including…
Gaming On Apple Vision Pro – Highs and Lows
Apple Vision Pro doesn’t put games at the forefront, but really pushes the boundaries of what gaming is capable of on a VR headset. However, it's also lacking in some…
Shack Together 001 – Apple Vision Pro, Yakuza Remorse, Disney & Epic Unite
Introducing Shack Together! A brand new Shacknews podcast from the people who brought you the Cartridge Family and the Shackcast.
Palworld will run on Apple Vision Pro, but it takes some effort
We've already seen attempts to get Palworld working in VR thanks to the UEVR mod, but now we're seeing it working on the Apple Vision Pro, a device not marketed…
Apple Vision Pro Review Roundup
Reviews have begun dropping for Apple's new--and very expensive--spatial computing headset, the Apple Vision Pro. A $3,500 device designed to provide both VR and augmented reality experiences to users, the…
Ebenezer and the Invisible World developer talks bringing vision to life
We caught up with the founder of Play On Worlds to chat about Ebenezer and the Invisible World.
How Dragon’s Dogma 2 Realizes Its Director’s Vision From the First Game
The first Dragon's Dogma was a wonderfully unique RPG back in 2012, but it was held back by technical limitations that prevented Director Hideaki Itsuno from realizing his true vision…