Blizzard has spoken about some of the changes it has planned for Overwatch 2, including offering more skins for events, how it aims to help queue times, and more.
In a recent blog post, Overwatch 2’s new executive producer Jared Neuss took the time to briefly touch on what’s ahead for the game. He touched on how the move to a free-to-play model has changed how the business model has worked, alongside new systems for unlocking heroes and skins. Neuss explained the team isn’t entirely satisfied with how progression works currently, noting that they’re happy with the daily and weekly challenges, but there are some improvements to be made. One of those changes is that from Season 2 onwards, each event has a skin players can earn by playing, on top of other cosmetic rewards currently offered.
For the long term, like Season 3 and beyond, the team will be looking at “a mix of battle pass changes, more interesting xhallenges to pursue, and more exciting play-focused progression systems,” for players to engage with. “We’ll be able to talk about some of these changes soon, but other changes may take more time to lock-in.”