• Wed. Oct 29th, 2025

Dragon Quest 1 & 2 HD Remake Review –

When I reviewed Dragon Quest III HD last year, I talked a fair bit about what an important game it was to JRPGs as a whole and why its reissue was a big deal. One thing I didn’t mention is part of why it had such a big impact: It was a massive improvement in scope, gameplay, and storytelling over the two preceding Dragon Quest titles. With DQIII HD’s sales success and its chronological position as the first part of a story trilogy, Square Enix releasing a similar HD-2D remake of the first two titles made perfect sense.

And here we are now, with Dragon Quest I and II HD Remake–the other chapters in the Erdrick trilogy, now gussied up with Square Enix’s lavish 2D-sprites-on-3D-backgrounds style of graphical presentation. Jumping into these games for the first time in well over two decades, I was surprised to see just how much effort went into “modernizing” them–not just in terms of mechanics, but also to build upon their basic “hero(es) take up arms against an evil force” narratives with more dialogue, setpieces, and story beats. Yet even with all of the enhancements, one game in this bundle clearly comes out as the superior adventure–but still not quite up to the heights of the previous release.

If you’re at all familiar with Dragon Quest, you know what to expect here: classic fantasy JRPG adventures, packed with random-encounter turn-based combat, dungeon exploration, fetch quests, and vanquishing the forces of darkness with the light of heroism. Dragon Quest I is a strictly solo journey–it’s just your brave little hero, going mano-a-mano with the enemy hordes–while DQII uses the series’ now-traditional party system. Though the two games play similarly, having a party makes a world of difference in combat: extra meatshields and actions allow for distinct strategies to take shape, making for more dynamic and enjoyable fights.

Continue Reading at GameSpot