MTG Head Designer Mike Rosewater talks design process, Duskmourn & favorite card game
With the Duskmourn: House of Horror expansion coming to Magic: The Gathering this month, we spoke to Mike Rosewater about a variety of topics!
Takaya Imamura Interview: Original F-Zero Designer Was ‘Really Surprised’ by the Series Revival
IGN sat down with ex-Nintendo designer Takaya Imamura, where we discussed where F-Zero goes from here, his new project OMEGA 6, why Star Fox 64 is still the most special…
E4 Remake: Magic: The Gathering designer on the making of the Assassin’s Creed set
We learn what goes into the making of a special set like the upcoming one based on the world of Assassin's Creed.
Play The Next Game From GTA Designer Soon
Everywhere, the new PC game/platform from GTA V designer Leslie Benzies' studio, Build A Rocket Boy, will hold a public beta starting soon. The "Builders Beta," as it's called, focuses…
Dead Cells designer returns with Hotline Miami style roguelike game
Dead Cells has some of the finest action design in recent games. Its combat and movement is incredibly responsive, making platforming and duking it out with enemies satisfying enough to…
Tenjutsu Is A Martial Arts Roguelite From The Designer Of Dead Cells
Tenjutsu is a jujutsu-inspired action roguelite from Sébastien Benard, lead designer of Dead Cells and solo developer at Deepnight Games, and it's coming to consoles and PC sometime in the…
How XCOM’s Designer Went From “Marvel Dating Sim” To A Gilmore Girls-Inspired Life Sim
Jake Solomon is no stranger to creating complex games; his credits on XCOM, Marvel's Midnight Suns, and numerous other strategy games over his 23-year career at Firaxis prove that much.…
Former Marvel’s Midnight Suns, XCOM Designer Jake Solomon Announces New Startup, Midsummer Studios
Jake Solomon, former long-time Firaxis designer and director who spearheaded Marvel’s Midnight Suns and was a lead designer on XCOM: Enemy Unknown, has announced he’s formed a new company following…
Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba
Mixing style, action, and fearsome monsters is a familiar formula for success in action games. However, with its first PlayStation title, Stellar Blade, developer Shift Up is adding a lot…
Gears Of War Designer Wants To See The Franchise On PS5
Gears of War's chief designer Cliff Bleszinski has reacted to Microsoft's recent decision to bring a very small selection of its games to PlayStation and Nintendo, saying he would like…