George R.R. Martin’s Winds Of Winter Will Explain Human-Dragon Bonds, But First He Has To Finish It
In the world of Game of Thrones and House of the Dragon, the Targaryen family seems to be the only one that can tame dragons enough to ride them. However,…
Okami’s Creators Explain How It Could Have Been Even Better, How It Could Have Saved Clover Studio, and More
Capcom and Tango Gameworks veteran Ikumi Nakamura hasn't been shy about her love and nostalgia for the project that initiated her into AAA development: Okami. And now in a new…
New World Aeternum devs explain MMO relaunch as review bomb continues
It’s been a tricky week for New World. The long-running MMORPG from Amazon Games is now due a relaunch in the form of New World Aeternum, which revitalizes the entire…
The Monster Hunter Wilds Devs Explain Gemma, Biggest Weapon Changes, and More – Summer Game Fest 2024
We talk to Monster Hunter Wilds art director and executive director Kaname Fujioka, series producer Ryozo Tsujimoto, and director Yuya Tokuda about the weapon updates, Gemma, and that dating sim…
PlayStation’s Dual CEOs Explain Why It’s Good To Have Two Of Them
Last month, on May 14, Sony named Hideaki Nishino and Hermen Hulst the new CEOs of PlayStation. Recently, both Nishino and Hulst shared why they believe having two CEOs is…
PS5 vs Xbox Series X/S Sales Explain Why Microsoft Went Multiplatform
An estimate of PS5 vs Xbox Series X/S sales in a comparable time paints a dire picture of Microsoft’s platform, and explains the company’s recent multiplatform push. Microsoft doesn’t officially…
Marvel Rivals Devs Explain The Challenges Of Creating Third-Person Comic-Book Action
Marvel Rivals is inspired by Overwatch, but one area where the game stands out is in its decision to utilize a third-person perspective as opposed to the first-person viewpoint of…
Marvel’s Spider-Man 2 Animators Explain the Motion Capture Magic of Hailey Cooper
Last week at GDC a group of animators on Marvel’s Spider-Man 2 gave a talk discussing the intricacies and challenges of their work on the game. And they kicked off…
Like a Dragon Localizers Explain the Challenges of Localization
Like a Dragon: Infinite Wealth’s lead editor Josh Malone and senior translator Dan Sunstrum discussed the challenges of localization in a recent interview. The topic of localization has become something…
‘I’ve Never Seen It This Bad:’ Game Developers Explain the Huge Layoffs Hitting Riot, Epic, and More
I spoke to over 40 game developers whose companies had been impacted by layoffs in the last year. They shared with me the explanations companies gave them for what was…